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Character Selection[edit]

Before you start the game, you have to pick one character to play for. No matter whom you choose, the gameplay doesn’t change dramatically though there are a few differences you can spot:

  • Different characters have different voices and personalities. No affection on the gameplay.
  • All characters have different starting stats.
  • You will encounter all four or your allies (characters you didn’t pick despite you could) during the game. Usually they will provide you with some hints. Exception: When you play as Foxwen, you won’t encounter Nalu.
  • Level design and a single puzzle slightly differ for males and females. You will find parts of the quest items in different places.

Here is the list of characters’ stats. The first value (before the slash) is the default one, the second value (after the slash) is the lowest one if you decide to customize that character.

Default Name Strength Stamina Agility Power
Ianmyrth 3/1 4/2 5/2 8/5
Foxwen 3/1 7/4 8/4 2/1
Brice 8/4 7/4 4/2 1/1
Nalu 8/5 5/1 6/3 1/1
Daganoth 5/2 5/2 5/3 5/3

Character Info[edit]

Armor[edit]

reduced the damage done by an opponent’s attack whenever this attack is successful.

In-game Text Damage Blocked
Unarmored 0%
Protected 1-10%
Lightly armored 11-30%
Well guarded 31-40%
Moderately armored 41-60%
Stalwart 61-70%
Heavily armored 71-90%
Formidable 91-99%
Impervious 100%

Strength[edit]

is your ability to deal and resist damage.

You maximum number of Hit Points equals (Strength + Stamina) * 10.

According to the manual, the weight you can carry cannot exceed 10 * Strength (measures in kilograms). Actually, the weight you can carry has no limit, so you can (and have to beat the game) carry much more than this amount. But if you exceed your limit, physical activities like attacking with melee weapons and pushing blocks will make you fatigued.

Each 2 points of Strength increases the damage dealt by melee weapons by 1.

Stamina[edit]

is the defensive stat. It values much when someone or something acts against you.

You maximum number of Hit Points equals (Strength + Stamina) * 10.

Whenever you push something or swing your weapon, you become fatigued. The more actions you perform and the more encumbered you are, the quicker your Strength and Agility will decrease. The more Stamina you have and the more time you spend resting (not performing physical actions mentioned earlier), the quicker you will restore your lost Strength and Agility.

Agility[edit]

defines your chance to hit an opponent and evade a physical attack.

Whenever you attack or defend, your Agility compares to that opponent’s Agility. Whoever has the greater value, gains bonus to hit and evade an attack. The greater the difference, the greater the bonus.

Power[edit]

defines your magical abilities.

The amount of your Spell Points equals (100 * Power). The greater this stat is, the faster your Spell Points restore.

Each 2 points of Power give a 20% bonus to all spells’ effectiveness.

Experience Points[edit]

are calculated for weapons and for magic in separate ways. Each successful weapon hit earns some Weapon Experience as well as each successfully spell you cast gives you Magic Experience.

With enough Experience gained you get an Experience point. When you leave a dungeon, you can distribute your Experience Points between different weapon and/or magic proficiencies. There are maximum 10 levels for each weapon and magic class.

Hit Points[edit]

indicate your ability to withstand damage before dying.

You maximum number of Hit Points equals (Strength + Stamina) * 10.

During the game you will find special potions to permanently increase your amount of Hit Points. Each of such potions gives you 1d10 to your maximum limit.

Spell Points[edit]

indicate your ability to use magic.

The amount of your Spell Points equals (100 * Power). The greater this stat is, the faster your Spell Points restore.

During the game you will find special potions to permanently increase your amount of Spell Points. Each of such potions gives you 10d10 to your maximum limit.

Careful! Make sure you have sufficient mana before casting a spell! If you begin to cast a spell with insufficient Spell Points, you will just waste all your Spell Points for nothing.