From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Difficulties[edit | edit source]

  • Recruit (Easy)
  • Contractor (Medium)
  • ?? (Hard)

Weapon Customization[edit | edit source]

For more details on weapons, see Army of Two/Weapons and Upgrades.

The game allows a great deal of weapon customization. Some guns available for customization include: pistols, shotguns, submachine guns, rocket launchers, light machine guns, sniper rifles, grenade launchers and assault rifles. Such elements as stocks, under-slung grenade launchers, suppressors, grip handles, extra-large magazines and new barrels can be swapped out to give the weapon a unique look. Other modifications include gold and chrome plating--also known as pimping — at a cost of $10,000. Pimping weapons will raise your player's aggro meter drawing more attention to you. The player can also upgrade their armor to make it better and stronger but these can not be purchased and are unlocked as you progress through campaign mode.

Online Multiplayer[edit | edit source]

Multiplayer allows up to four players, two on each team similar to the co-op structure of the main campaign. Both teams will compete over objectives on the map such as assassinating a VIP or destroying an objective in order to earn the most money for their side. At the same time, they will also be forced to deal with the opposing team in order to secure their objectives. In the interview, the developer has stated that "The biggest challenge was to convey the co-op experience in a multiplayer match. We didn't want to go with the typical deathmatch mode. We have a variety of modes that really capture the essence of co-op gameplay. You'll have to watch each other's backs and work together to defeat the opposing team. "

Character customization is not possible in the multiplayer portion of the game but you can buy preset sets of weapons, upgrade your body armour and amount of ammo you can carry. Players need to be careful while shopping though, because it might affect the outcome of the match, since the team with the most cash in the end wins.

There are 3 multiplayer gametypes: Warzone, Bounties and Extraction. In warzone the objectives are randomly generated and they may vary greatly. For example team might need to get to certain place and defend it, while other team tries to destroy it, shoot down the chopper, blowing up a jeep with gunner, transporting wounded soldiers to extraction point, assassinating V.I.P's etc... Extraction is basically Warzone but with rescuing V.I.P.'s to a safe location only. There are currently four maps total, and each are filled with hostiles native to the location. Also every map contains so called "intelligence", which if picked up will get you extra cash and the more intelligence picked up the more it is worth.

Co-Op maneuvers[edit | edit source]

Implemented multi-player maneuvers include:

  1. Step Jump: One person stands up against a wall and holds his hands out while the other person gets lifted up. The second person can then reach down and pull first person up.
  2. Back to Back: Both players go back to back to cover each other's non-armored backsides.
  3. Driving: The hovercraft needs one player to drive and the other to man the turret.
  4. Kudos: Both players can do a range of emotes from slapping each other to playing air guitar. Also characters will communicate a lot and talk trash to one another. For example, one of the random emotes that Rios will occasionally say after being healed is "Where did you learn first aid, butcher school?" Players can also show anger to their partner by smacking them or head-butting them, Salem will occasionally say "You're dead bro'"
  5. Healing: When one player is injured, the other player must run over to him and either drag him to a safe area or heal him in that spot.
  6. Aggro Meter: Whichever player is firing the most will attract all enemies towards them. This allows the other player to become virtually invisible, and thus sneak up to enemy positions.
  7. Feign Death: If player one is about to die, he can fake his death. All the aggro will go to the second player. Then player one can get up and attack them from behind. (If walked past)
  8. Co-op Snipe: Both players get into a sniping maneuver to double their power or take out two targets at the same time.
  9. Weapon Swap: Players switch weapons with each other to diversify their arsenal.
  10. Riot Shield: One of the players picks up a shield or a car door and both players hide behind it. While one player holds the shield, the other player has the ability to open fire at incoming enemies. The player that carries the shield also has the ability to hit enemies with the shield using melee attack.