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Arcade-Button-APunch.png weak Arcade-Button-Punch.png
Arcade-Button-BKick.png weak Arcade-Button-Kick.png
Arcade-Button-APunch.png+Arcade-NeoGeo-C.png hard Arcade-Button-Punch.png
Arcade-Button-BKick.png+Arcade-NeoGeo-C.png hard Arcade-Button-Kick.png
Arcade-NeoGeo-C.png Arcade-Button-Punch.png Attack, if Arcade-Button-APunch.png was the last pressed Attack Button
Arcade-NeoGeo-C.png Arcade-Button-Kick.png Attack, if Arcade-Button-BKick.png was the last pressed Attack Button
Arcade-Modifier-Air.pngArcade-NeoGeo-C.png Walljump, if close to Wall and Character can Walljump
Arcade-NeoGeo-C.png Throw, if close to Enemy and Character can Throw
Arcade-NeoGeo-D.png Taunt
hold Arcade-Button-APunch.png or hold Arcade-Button-BKick.png Restore Spirit
Arcade-Stick-Right.pngArcade-Stick-Right.png Dash Forward
Arcade-Stick-Left.pngArcade-Stick-Left.png Retreat
  • DESPERATION-Moves can only be performed when lifebar is flashing (20% life or less)
  • In Single Player Mode, SUPER-Moves can only be performed after they are learned in the corresponding Bonus-Game