From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Items allow you to proceed through the tower.

Note that you can only carry

Collars[edit]

Collars allow you to control monsters outside of your backpack.

Item Found
Red Collar Obtained at the start of the game.
Blue Collar Obtained from a hunter from around floor 11.

Weapons[edit]

Item Value (Sell) Effect
Crook Wand.
SealWand Wand. Sometimes blocks monsters special attacks.

Defense[edit]

Item Value (Sell) Effect
Oak Leaf

Feed[edit]

Feed restores the MP fom your familiars. While the feed will work on all monsters, the effects may vary depending on the monster type.

Item Value (Sell) Effect
Big Vit Recovers MP
Leveseed Causes monsters to be prone to MP loss
Lio Seed Stops MP loss temporarly.
Tovaseed Increases luck.
Vit Seed Boosts MP slightly.

Herbs[edit]

Item Value (Sell) Effect
Heal-ALl Recovers from all status.
MediHerb Recovers HP
Sapleaf Lowers attack.

Seeds[edit]

Item Value (Sell) Effect
Dubseed Doubles movement
Feroseed Increases Attack.
Larseed Lowers your level.
Mazaseed Increases level
Windseed Changes Familiar class to Wind.

Orbs[edit]

Orbs are magical items but have a limited number of charges.

Item Value (Sell) Effect
FlameOrb
VenomOrb Poison attack.

Other items[edit]

Item Value (Sell) Effect
ElfRein Prevents Familiars from being lost
EvilBell Increases enemy level
ExitEye 50 Reveals lift location.
Hammer Troll weapon
Olimseed Sacrifices a familiar to escape.
Pale Sand Adds charges to Orbs
Red Sand Improves swords.
StarSpec Reveals map of the floor.
Tamebell Gathers Familiars
Tomahawk Troll weapon
TrollArm Troll weapon; evades shields
WaterRay Changes the Tower to Water class.
WindGem 100 Escapes from the tower safely.