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Name | Location | Description | |
---|---|---|---|
Big Bag | Each Week | This miraculous bag of holding is the first item you receive upon arrival in Hyrule, and is the most useful. Throughout your adventure you'll be handed several of these, each packed with goodies. | |
L-1 Sword | Dungeon 1 | This sword deals a terribly low amount of damage, so you'll need to upgrade if you're to face the tougher enemies of the later Weeks. | |
Tempered Sword | Smithy, Rental | The twin smiths will be glad to renew your sword for you... but only when they're both around to do it. | |
L-3 Sword | Dungeon 5, Rental Shop | Red and deadly. | |
The Master Sword | Master Sword Grotto, Rental | The sacred blade left in Hyrule by Link when he went off adventuring. Deals a good amount of damage, and the only way to break through certain barriers. You can't face Ganon without it. | |
Shovel | Rental Shop | With a shovel you can dig for treasure. It also allows you to find one hidden Piece of Heart in each week's gameplay area, but you have to rent it once from each of the four shops to achieve this. | |
Tablet | Dungeons 1-8 | The eight titular Ancient Stone Tablets are the ultimate treasures you seek to collect each week; once collected you can unlock the monolith and attempt to deal the death-blow to the Embodiment of Evil. | |
Small Key | Dungeons 1-8 | This is used to open locked doors. | |
Big Key | Dungeons 1-8 | This item is a master key allowing you to unlock specific doors in a dungeon that a Small Key cannot. | |
Map | Dungeons 1-8 | Allows you to see the rest of the dungeon mapped out, even the rooms you haven't visited yet. | |
Compass | Dungeons 1-8 | The Compass is used to show the exact room the dungeon's boss is in. Pretty much useless without a Map. | |
Piece of Heart | Everywhere | The mysterious Piece of Heart will allow you to increase your number of hearts, but you'll need to find a set of four before this item is of any use to you. | |
Heart Container | Dungeons 1-8, Piece of Heart ×4 | This item allows you to instantly add another heart to your health. Collecting four Pieces of Heart will also make a complete Heart Contaniner. | |
Bow | Dungeon 1 | The bow shoots arrows. | |
Silver Arrows | The Final Battle | The Silver Arrows are the item necessary to destroy Ganon. Without silver arrows to seal his fate he will merely regenerate his health and be unbeatable. | |
Ice Rod | Dungeon 8 | The Ice Rod allows you to freeze enemies or bosses. | |
Fire Rod | Dungeon 6 | The Fire Rod burns things. | |
Boomerang | Dungeon 2 | The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. | |
Hookshot | Dungeon 4 | The Hookshot is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. | |
Bombs | Everywhere | Bombs damage enemies and open new paths…but don't get too close! | |
Small Shield | Dungeon 1 | This shield is small and basic, and can only deflect a few types of attacks. | |
Fire Shield | Dungeon 4 | This shield can deflect a few more types of attacks. | |
Mirror Shield | Dungeon 8 | The overall best shield, the Mirror Shield can deflect anything shot at Link as long as he is facing the attack when it happens. | |
Green Mail | The Beginning | Has a defense rating of 1. You have this at the start. | |
Blue Mail | Dungeon 3 | Raises defense from 1 to 2. | |
Red Mail | Dungeon 6 | Raises defense from 2 to 4. | |
Worn-Out Glove | Week 3 | The Worn-out Glove allows you to lift light-grey rocks, but only one per screen. | |
Power Glove | Dungeon 5 | The Power Glove allows you to lift light-grey rocks. | |
Titan's Mitt | Dungeon 7 | The Titan's Mitt allows you to lift dark-grey rocks. | |
Pegasus Boots | Dungeon 1 | These are very useful for breaking into many secrets throughout the game world. | |
Magic Cape | Cheats | This item was seemingly cut from the game during development. Its icon fills the final space in the icon screen. It makes the Hero of Light fully invisible, although it does this at the cost of around one portion of the unhalved magic meter per second. The cheat to add it is 7EF34A01 .
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Cane of Somaria | Dungeon 7 | This mysterious cane can create magic blocks to place on switches, as well as temporary platforms the Hero of Light can ride upon. Due to the game's currently broken state this item is not needed for normal gameplay. | |
Magic Hammer | Dungeon 3 | The Magic Hammer is used to pound wooden pegs and clams that can block/impede your progress. | |
Lamp | The Beginning | The Lamp is used to light torches and see in the dark. | |
Mushroom | Week 2 | Take this to the Witch's Hut and she'll give you a bag of Magic Powder in return. | |
Magic Powder | Witch's Hut | You get this in exchange for the Mushroom. Sprinkle this on enemies and they may change shape. | |
Flute | The Beginning | The Flute (or Ocarina) allows you to travel around the world faster. When used in a dungeon it warps you to the entrance. | |
Bug-Catching Net | The Beginning | You can catch bees and fairies with this Net. You start with this. | |
Bottle | Various | Bottles can hold medicines you buy or things you catch with your Net. | |
Book of Mudora | Cheats | Like the Magic Cape, the Book of Mudora was seemingly removed during development. It has no function but its icon fills the final space in the icon screen. The cheat to add it is 7EF35701 .
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