|Followed by||Grunty's Revenge|
|Designer(s)||Gregg Mayles, Steve Malpass|
|Publisher(s)||Microsoft Game Studios|
Banjo-Tooie, known as Banjo-Kazooie 2 (バンジョーとカズーイの大冒険2 Banjo to Kazooie no Daibouken 2?) in Japan, is a platform and action-adventure hybrid video game developed by Rare and published by Nintendo in 2000 for the Nintendo 64 as a part of the Banjo-Kazooie series. The game is the successor to Banjo-Kazooie and was one of the most anticipated sequels for the Nintendo 64. A Game Boy Advance prequel to Banjo-Tooie was made, titled Banjo-Kazooie: Grunty's Revenge. The events in that game follow those of Banjo-Kazooie, and lead up to Banjo-Tooie.
The Xbox Live Arcade version of Banjo-Tooie was released on April 29, 2009. Just as with its XBLA predecessor Banjo-Kazooie, the XBLA version of Banjo-Tooie features minor graphical refinements as well as increased screen resolution. The "original plan" of including Stop 'N' Swop was also implemented. 4J Studios, the developer that worked on the XBLA version of the original Banjo-Kazooie game, was commissioned by Rare for the new version of Banjo-Tooie.
Two years have passed since Banjo and Kazooie defeated the witch Gruntilda and buried her alive under a boulder. While the two are playing poker with their friends Mumbo Jumbo and Bottles, Gruntilda's sisters Mingella and Blobbelda arrive in a large digging machine, the Hag 1. They destroy the boulder and free Gruntilda, her time spent underground having rotted her flesh away and reduced her to a skeleton. Seeking revenge, Gruntilda destroys Banjo's house before fleeing with her sisters. Banjo, Kazooie and Mumbo all escape in time while Bottles is caught in the magical blast and killed. The three remaining friends decide to put an end to Gruntilda's plans.
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