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R-1 Demon[edit]

Battle Isle R-1 Demon.png
Battle Name Mechfusiliers Unit Costs 7
Battle Isle R-1 Demon units.png
Air 0/0 Ground 32/1 Water 32/1
Armour 25 Speed 4 First map: Conra
Description:
The basic infantry unit of the game. Can take over buildings and can not attack aerial units. Short movement range but can traverse rough terrain.

T-3 Scorpion[edit]

Battle Isle T-3 Scorpion.png
Battle Name Arm.Vehicles Unit Costs 10
Battle Isle T-3 Scorpion units.png
Air 0/0 Ground 40/1 Water 40/1
Armour 45 Speed 7 First map: Conra
Description:
One of the weakest tank units in the game, but has a decent movement range. Can not attack aerial units.

T-4 Gladiator[edit]

Battle Isle T-4 Gladiator.png
Battle Name Tank Platoon Unit Costs 14
Battle Isle T-4 Gladiator units.png
Air 0/0 Ground 52/1 Water 52/1
Armour 50 Speed 6 First map: Conra
Description:
A good tank unit that is much better than the T-3 Scorpion (with only slightly less speed). Can not attack aerial units.

T-7 Crusader[edit]

File:Battle Isle T-7 Crusader.png
Battle Name Battle Tanks Unit Costs ?
File:Battle Isle T-7 Crusader units.png
Air 15/1 Ground 60/1 Water 60/1
Armour 65 Speed 4 First map: Vesuv
Description:
Powerful but slow land unit, can attack aerial units.

SC-T Provider[edit]

File:Battle Isle SC-T Provider.png
Battle Name Support Reg. Unit Costs ?
File:Battle Isle SC-T Provider units.png
Air 8/1 Ground 15/1 Water 15/1
Armour 25 Speed 7 First map: Phase
Description:
Transport that can only load infantry. Very low attack strength, but can attack all types of units.

FAV Buster[edit]

File:Battle Isle FAV Buster.png
Battle Name Recon Squad Unit Costs ?
File:Battle Isle FAV Buster units.png
Air 12/1 Ground 35/2 Water 35/2
Armour 25 Speed 8 First map: Phase
Description:
Fast and fragile unit with relatively low attack strength. However, it has a two range attack versus land and sea units (at ranges longer than one hex units can't retaliate). Poor mobility as it can't traverse rough terrain.

HG-12 Angel[edit]

File:Battle Isle HG-12 Angel.png
Battle Name Hvy.Artillery Unit Costs ?
File:Battle Isle HG-12 Angel units.png
Air 0/0 Ground 45/6 Water 45/6
Armour 25 Speed 4 First map: Mount
Description:
Long range artillery that must stand still for one movement phase before attacking. Can't attack enemies one hex away, and so can not retaliate against enemy attacks.

AD-5 Blitz[edit]

File:Battle Isle AD-5 Blitz.png
Battle Name Air Defence Unit Costs ?
File:Battle Isle AD-5 Blitz units.png
Air 40/1 Ground 25/1 Water 25/1
Armour 30 Speed 5 First map: Fight
Description:
Anti-air unit. Good mobility as it can traverse rough terrain.

AD-9 Sphinx[edit]

File:Battle Isle AD-5 Blitz.png
Battle Name Miss.Air Def. Unit Costs ?
File:Battle Isle AD-5 Blitz units.png
Air 48/6 Ground 0/0 Water 0/0
Armour 30 Speed 5 First map: Fight
Description:
Long range anti-air unit that must stand still for one movement phase before attacking. Can't attack units one hex away (i.e. minimum range of two hexes) and can therefore not retaliate. Can't attack sea or land units.

TLAV Invader[edit]

File:Battle Isle TLAV Invader.png
Battle Name Beach Boys Unit Costs ?
File:Battle Isle TLAV Invader units.png
Air 10/1 Ground 40/1 Water 40/1
Armour 30 Speed 7 First map: Fifth
Description:
Land transport that can transport all other land units. Can traverse shallow water hexes (light blue) and rivers, but not rough terrain.

SC-P Merlin[edit]

File:Battle Isle SC-P Merlin.png
Battle Name Pioneers Unit Costs ?
File:Battle Isle SC-P Merlin units.png
Air 0/0 Ground 0/0 Water 0/0
Armour 30 Speed 5 First map: Vesuv
Description:
Unarmed land unit that can build a depot in areas with four flat hexes (by "attacking" the empty terrain in the attack phase). It takes one Pioneers unit two turns to build a depot but two Pioneers units can cooperate and construct a depot in one turn. Can be refilled in shops for unknown amount of energy.