Jump to navigation
Jump to search
R-1 Demon[edit]
Battle Name | Mechfusiliers | Unit Costs | 7 | ||||
Air | 0/0 | Ground | 32/1 | Water | 32/1 | ||
Armour | 25 | Speed | 4 | First map: | Conra | ||
Description: The basic infantry unit of the game. Can take over buildings and can not attack aerial units. Short movement range but can traverse rough terrain. |
T-3 Scorpion[edit]
Battle Name | Arm.Vehicles | Unit Costs | 10 | ||||
Air | 0/0 | Ground | 40/1 | Water | 40/1 | ||
Armour | 45 | Speed | 7 | First map: | Conra | ||
Description: One of the weakest tank units in the game, but has a decent movement range. Can not attack aerial units. |
T-4 Gladiator[edit]
Battle Name | Tank Platoon | Unit Costs | 14 | ||||
Air | 0/0 | Ground | 52/1 | Water | 52/1 | ||
Armour | 50 | Speed | 6 | First map: | Conra | ||
Description: A good tank unit that is much better than the T-3 Scorpion (with only slightly less speed). Can not attack aerial units. |
T-7 Crusader[edit]
Battle Name | Battle Tanks | Unit Costs | ? | ||||
Air | 15/1 | Ground | 60/1 | Water | 60/1 | ||
Armour | 65 | Speed | 4 | First map: | Vesuv | ||
Description: Powerful but slow land unit, can attack aerial units. |
SC-T Provider[edit]
Battle Name | Support Reg. | Unit Costs | ? | ||||
Air | 8/1 | Ground | 15/1 | Water | 15/1 | ||
Armour | 25 | Speed | 7 | First map: | Phase | ||
Description: Transport that can only load infantry. Very low attack strength, but can attack all types of units. |
FAV Buster[edit]
Battle Name | Recon Squad | Unit Costs | ? | ||||
Air | 12/1 | Ground | 35/2 | Water | 35/2 | ||
Armour | 25 | Speed | 8 | First map: | Phase | ||
Description: Fast and fragile unit with relatively low attack strength. However, it has a two range attack versus land and sea units (at ranges longer than one hex units can't retaliate). Poor mobility as it can't traverse rough terrain. |
HG-12 Angel[edit]
Battle Name | Hvy.Artillery | Unit Costs | ? | ||||
Air | 0/0 | Ground | 45/6 | Water | 45/6 | ||
Armour | 25 | Speed | 4 | First map: | Mount | ||
Description: Long range artillery that must stand still for one movement phase before attacking. Can't attack enemies one hex away, and so can not retaliate against enemy attacks. |
AD-5 Blitz[edit]
Battle Name | Air Defence | Unit Costs | ? | ||||
Air | 40/1 | Ground | 25/1 | Water | 25/1 | ||
Armour | 30 | Speed | 5 | First map: | Fight | ||
Description: Anti-air unit. Good mobility as it can traverse rough terrain. |
AD-9 Sphinx[edit]
Battle Name | Miss.Air Def. | Unit Costs | ? | ||||
Air | 48/6 | Ground | 0/0 | Water | 0/0 | ||
Armour | 30 | Speed | 5 | First map: | Fight | ||
Description: Long range anti-air unit that must stand still for one movement phase before attacking. Can't attack units one hex away (i.e. minimum range of two hexes) and can therefore not retaliate. Can't attack sea or land units. |
TLAV Invader[edit]
Battle Name | Beach Boys | Unit Costs | ? | ||||
Air | 10/1 | Ground | 40/1 | Water | 40/1 | ||
Armour | 30 | Speed | 7 | First map: | Fifth | ||
Description: Land transport that can transport all other land units. Can traverse shallow water hexes (light blue) and rivers, but not rough terrain. |
SC-P Merlin[edit]
Battle Name | Pioneers | Unit Costs | ? | ||||
Air | 0/0 | Ground | 0/0 | Water | 0/0 | ||
Armour | 30 | Speed | 5 | First map: | Vesuv | ||
Description: Unarmed land unit that can build a depot in areas with four flat hexes (by "attacking" the empty terrain in the attack phase). It takes one Pioneers unit two turns to build a depot but two Pioneers units can cooperate and construct a depot in one turn. Can be refilled in shops for unknown amount of energy. |