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Once the background has reappeared behind Beraboh Man (although there isn't really a background to speak of in this stage), and his energy bar at the bottom of the screen has refilled, start by running to the right, then jump onto one of the seven "Kanameishi" platforms that are moving up and down in a fixed position; you will immediately be drawn into a boss fight with Kazaguruma Ninja, who will speak the Hiragana/Katakana text Matte ita de yansu. (まっていたでヤンス.) to Beraboh Man once he has seen him. He will then start to fly and ricochet around the screen, in that attempt to collide with you once again - and once you have jumped up and kicked him four times to bring him down to the ground while you are on top of one "Kanameishi" platform, you will have to drop down to the ground yourself and quickly headbutt him three times to kill him before he gets back up again. Once you have collected the Fuku he has left behind, Fukubiki Man may appear to leave a powerup behind for you; if he does, you should jump up to collect it regardless of what it is for the extra energy, power, or points. Once you have made it to the other side of the "Kanameishi" platforms, the "stage clear" theme will be heard from the Yamaha YM-2151 for the twenty-third time, and Beraboh Man will proceed to the twenty-fourth stage - which is the first and only regular stage of the Secret Laboratory variety (the second is obviously the domain of Dr. Bakuda himself, and there are still nine more stages to be cleared before that one).