Once the background has reappeared behind Beraboh Man and his energy bar at the bottom of the screen has refilled, start out running to the right; you will immediately be drawn into a second consecutive boss fight with Black Beraboh, and a fourth pair of Kaname. You first have to jump up and kick both of those Kaname between one and three times to knock them off the screen, then punch Black Beraboh in the face six times to defeat him - and once he has spoken the Hiragana text Oboe tero. (おぼえてろ.) to Beraboh Man, he will run away off the right side of the screen. If Fukubiki Man appears to leave a powerup behind for you once you have collected the Fuku he has left behind, jump up and collect it regardless of what it is for the extra energy, power, or points; you then have to finish the Kaname off by punching them the remaining number of times when they come back onto the screen, and once you have collected the Fuku they have left behind, the "stage clear" theme will be heard from the Yamaha YM-2151 for a thirtieth time and Beraboh Man will proceed to the thirty-first stage (which is the sixth of the "immediate boss fight" variety, and the penultimate one before Dr. Bakuda's Secret Laboratory).