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The Circuits of Time.

Like in the film, players will travel through time in the phonebooth through the Circuits of Time. The circuits in the game are much different than those in the film. There is only one on screen that bends straight lines and tiny loops in some places. On these bends are large circles called junctions. Each junction on the circuit has a large number in its center that represents a digit in the phone number dialed. When the booth reaches one of the junctions the booth will redial the destination's number to continue. Since this booth is a pay phone, each time the number is redialed the player will lose two coins. Out in the black void there are other junctions. There is a single purple ring which is the players' junction; players will have full control of this junction and can slowly move it about. Plus there are junctions with a single skull in the center. These are the rebel junctions. The objective here is to get to the end with money to spare. Players will have to fire the booth out to either another standard junction or their junction, all the while avoiding the rebel junctions. For if the booth is caught, it will ricochet in a random direction and a coin will be deducted. When the booth reaches the final junction there will be a three-way branch. This branch will determine what part of the world the player will be in when they start, depending on what they pressed on the direction button.