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Skill |
Purpose |
Formula |
Price (in gold)
|
Force
|
Increases damage of attacks
|
|
(Level of Force - 5)^2.6
|
Defense
|
Decreases damage from attacks
|
|
(Level of Defense - 5)^2.5
|
Dexterity
|
Determines chance to hit opponent as well as to evade
|
|
(Level of Dexterity - 5)^2.3
|
Endurance
|
Determines rate of health recovery
|
Health recovered per hour = level of endurance
|
(Level of Endurance - 5)^2.3
|
Charisma
|
Determines chance for a double hit as well as the chance of finding a victim on a random search
|
Chance for a double hit (if attacker's charisma is greater than defender's charisma) = (attacker's charisma - defender's charisma)%
|
(Level of Charisma - 5)^2.5
|