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Skill Purpose Formula Price (in gold)
Force Increases damage of attacks (Level of Force - 5)^2.6
Defense Decreases damage from attacks (Level of Defense - 5)^2.5
Dexterity Determines chance to hit opponent as well as to evade (Level of Dexterity - 5)^2.3
Endurance Determines rate of health recovery Health recovered per hour = level of endurance (Level of Endurance - 5)^2.3
Charisma Determines chance for a double hit as well as the chance of finding a victim on a random search Chance for a double hit (if attacker's charisma is greater than defender's charisma) = (attacker's charisma - defender's charisma)% (Level of Charisma - 5)^2.5