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Basic Items[edit | edit source]

Black Tiger will discover many items that help him survive his journey. Items are sitting out in the open, or are found in locked chests or by breaking pots. Pots must be struck twice to break them, revealing their contents. Defeated enemies drop zenny, which disappears after a few seconds if not collected or if scrolled off screen. Items dropped from pots will stay present until collected or a screen change occurs (i.e. entering a dungeon or store). However, some pots hide enemies which will attack when revealed.

Zenny
Zenny coins are currency, used to buy weapons, armor, antidote potions, or keys in the wise-man shops. Zenny coins come in many denominations, including 1, 5, 10, 50, 100, 500, and 1000.
Hourglass
Running out of time during a stage will cost you a life. Collecting an hourglass adds 30 seconds to the timer.
Keys and treasure chests
Treasure chests each require a key to unlock, which are found in pots or purchased in the shop. Chests contain zenny, a potion that immediately restores all health, or traps that shoot jets of flame out of the floor.

Collecting a POW will instantly annihilate all on-screen enemies. These are not random drops, instead appearing in the open in certain places, or sometimes in a secret hole in the stage walls.

Captives and shops[edit | edit source]

You will encounter old men who have been frozen and turned to stone. You can free them by touching them. Once rescued, they reward you with advice, zenny, a health potion, a time boost, or offering to sell you supplies.

Buying a new weapon increases the attack power of both your main swing and your thrown daggers. Armor sets your armor level to a new value (2, 4, 6, or 8, depending on the armor purchased). Keys open chests. Antidotes are added to your inventory, and are automatically used to counteract poison when you are hit with a poisonous attack (snake bite, being eaten by man-eating plants, touched by red blobs, hit by green orcs, or being struck by blue fire pillars cast by flying witches or certain other enemies). Some poison attacks require more than one antidote to counter the poison effects. Being poisoned either causes you to not throw daggers, or reverses the joystick controls. Even if cured, poison attacks still do regular damage.

The price for keys (80 zenny in the Japanese version, 30 in all other regions) and antidotes (150) are fixed, but the price per weapon and armor changes according to the difficulty level set by DIP switch, and the region of the game (International or Japan). The following chart explains the cost per item for each level and region.

Difficulty setting →
↓ Item
1 2 3 4 5 6 7 8
Level 2 Weapon 100
150
100
150
150
200
150
200
200
200
200
200
300
300
400
400
Level 3 Weapon 1000
1000
1200
1200
1000
1600
1600
1600
1200
2400
1600
2400
1600
2400
2400
2400
Level 4 Weapon 2400
2400
2400
3200
3200
3200
3200
4800
4800
4800
4800
6400
6400
6400
6400
6400
Level 5 Weapon 9600
9600
9600
9600
9600
9600
9600
12800
12800
12800
12800
12800
12800
19200
12800
19200
Level 2 Armor 80
80
80
80
100
100
100
100
150
200
150
300
200
300
200
400
Level 4 Armor 300
400
300
400
400
500
400
600
500
800
500
1000
600
1000
600
1200
Level 6 Armor 800
800
800
1000
800
1200
1000
1200
1200
1600
1200
1600
1600
2400
1600
2400
Level 8 Armor 1600
1600
2400
2400
2400
3200
2400
3200
2400
4800
3200
4800
3200
4800
4800
4800

Secret items[edit | edit source]

Secret items are revealed by destroying certain sections of wall throughout the stages. Each stage has three such hidden items (except stage 7, which only has two). Each given secret is always the same between playthroughs (though there is some variation between regions). Any of the following can be revealed:

Bamboo
Adds 30 seconds to the timer.
Yashichi
Collecting the Yashichi grants an extra life.
Elephant
An elephant grants 500 zenny.
Cow
A cow grants 1000 zenny.
Mobi-chan
Mobi-chan makes a cameo appearance from Hyper Dyne Side Arms, and gives 10,000 points.
Dragonfly
Dragonflies grant 50,000 points.
Octopus
Grab an octopus to increase your score by 80,000 points.
Barrel
A barrel gives 2 armor.
Star
A star gives 2 armor, and refills your life meter.
Strawberry
A strawberry gives 3 armor.