Spend your level times 50 pg to raise the target's Critical Rate by 300% for four turns. *The upper limit for Crit Rate is 1000%.
2
Salesman
Command
Make an enemy buy a recovery item from you at 2.4 times the selling price. Note that the success rate of the sale depends on the item.
3
White Knight
1
Support
The ally with the most HP protects you when you suffer a single-target physical attack while your HP is below 20%.
4
Pharmacy
Command
Purchase a recovery item and use it on one target.
5
Hedge Risk
Command
Halve the damage you suffer for five turns by spending money equal to half the damage.
6
Takeover
Command
Spend your level times 50 pg to deal damage to one target that is equal to the money you spend.
7
BP Drink
Command
Purchase a BP recovery item and use it on one target. Small BP drink (restores 1 BP): 1,000 pg Medium BP drink (restores 2BP): 10,000 pg Large BP drink (restores 3 BP): 100,000 pg
8
Speculate
1
Support
Has a 50% chance to deal double damage and a 50% chance to deal none.
9
More Money
2
Support
Earn 1.5 times more money than normal after a battle. Note that this effect does not stack with similar effects from items, but the bonus from multiple characters using this ability does stack.
10
Millionaire
Command
Use this ability with the Send command to gift an amount equal to your level times 25 pg to a friend who summons this action using Summon Friend.
11
Big Pharma
Command
Restore one enemy's HP and make the target pay pg equal to the number of HP recovered.
12
Full Leverage
Command
For five turns, damage, recovery, and the HP/MP/BP required for actions will be double the usual for all allies and enemies.
13
Low Leverage
Command
For five turns, damage, recovery, and the HP/MP/BP required for actions will be half the usual for all allies and enemies.
14
Payoff
Command
Spend money to buy off the enemy and end the battle. Note that you will still get the usual pg, experience, JP, and items.