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Merchant

Good at both saving and spending money!

  • Attacks and supports using wealth
  • Favors staves and daggers
Speciality
More Money
Job Command
Commerce
Stat Affinities
HP C MP C
STR C INT B DEX C
VIT D MND C AGI C
Arms Aptitude
Swords D Rods E Bows C
Axes E Staves S Katana E
Spears S Daggers S Knuckles E
Armor Aptitude
Shields E Helms E Armor E

Abilities[edit]

Level Name Cost Type Description
1 Pay to Play Command Spend your level times 50 pg to raise the target's Critical Rate by 300% for four turns.
*The upper limit for Crit Rate is 1000%.
2 Salesman Command Make an enemy buy a recovery item from you at 2.4 times the selling price. Note that the success rate of the sale depends on the item.
3 White Knight 1 Support The ally with the most HP protects you when you suffer a single-target physical attack while your HP is below 20%.
4 Pharmacy Command Purchase a recovery item and use it on one target.
5 Hedge Risk Command Halve the damage you suffer for five turns by spending money equal to half the damage.
6 Takeover Command Spend your level times 50 pg to deal damage to one target that is equal to the money you spend.
7 BP Drink Command Purchase a BP recovery item and use it on one target.
Small BP drink (restores 1 BP): 1,000 pg
Medium BP drink (restores 2BP): 10,000 pg
Large BP drink (restores 3 BP): 100,000 pg
8 Speculate 1 Support Has a 50% chance to deal double damage and a 50% chance to deal none.
9 More Money 2 Support Earn 1.5 times more money than normal after a battle. Note that this effect does not stack with similar effects from items, but the bonus from multiple characters using this ability does stack.
10 Millionaire Command Use this ability with the Send command to gift an amount equal to your level times 25 pg to a friend who summons this action using Summon Friend.
11 Big Pharma Command Restore one enemy's HP and make the target pay pg equal to the number of HP recovered.
12 Full Leverage Command For five turns, damage, recovery, and the HP/MP/BP required for actions will be double the usual for all allies and enemies.
13 Low Leverage Command For five turns, damage, recovery, and the HP/MP/BP required for actions will be half the usual for all allies and enemies.
14 Payoff Command Spend money to buy off the enemy and end the battle. Note that you will still get the usual pg, experience, JP, and items.