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A fast dual-wielding fighter!
- High power when dual wielding
- Favors daggers
- Dual Wield
- Job Command
|1||Shippûjinrai||16 MP||Command||Attack at the start of the turn and deal the same damage as a conventional attack.|
|2||Transience||1||Support||Evade an attack and counterattack, dealing the same damage as a conventional attack.|
|3||Evade 10% Up||1||Support||Raise evasion by 10%.|
|4||Utsusemi||Command||Evade a physical attack one time.|
|5||Comeback Kid||1||Support||Magic Attack and Physical Attack each rise 25% for three turns with each physical attack evaded.|
* The upper limit for P.Atk and M.Atk is 150%.
|6||Ikkikasei||1 BP||Command||Raise the number of attacks by 100% for that turn only.|
*The upper limit for Hit Count is 200%.
|7||Cleave||1||Support||Has a chance to perform an additional attack after defeating a target with a conventional attack. Note that the chance goes up the more damage you deal in relation to the defeated target's remaining HP.|
|8||Evade 20% Up||2||Support||Raise evasion by 20%.|
|9||Shunshin||Command||Raise evasion to maximum for six turns.|
*The upper limit for evasion is 150%.
|10||Kairai||Command||The target of the enemy's single-target attack will be the ally you select, but only for the turn in which the ability is used.|
|11||Dual Wield||2||Support||When equipping a weapon in each hand, normally only 50% of the weapons' Physical Attack is applied to the character's Physical Attack. This support ability allows 100% to be applied.|
|12||Kakuremi||Command||Lower your chances to being targeted by enemies to the lowest level possible for five turns.|
|13||Evade 30% Up||3||Support||Raise evasion by 30%.|
|14||Frenetic Fighting||2||Support||The limit on the number of attacks rises from sixteen to thirty-two.|