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Valkyrie

Launches hit-and-run leaping attacks!

  • Skilled at powerful BP attacks
  • Favors spears
Specialty
Soul Mates
Job Command
Acrobatics
Stat Affinities
HP B MP C
STR B INT D DEX C
VIT B MND D AGI B
Arms Aptitude
Swords C Rods E Bows D
Axes E Staves C Katana E
Spears S Daggers D Knuckles E
Armor Aptitude
Shields A Helms A Armor A

Abilities[edit]

Level Name Cost Type Description
1 Crescent Moon 1 BP Command Unleash a physical attack on all enemies that deals the same damage as a conventional attack.
2 Jump 1 BP Command Jump out of the screen at the end of the turn and then come hurtling down during the next turn, dealing two times the damage of a conventional attack. Note that damage is tripled if a spear is equipped.
3 Spear Lore 1 Support Raise arms aptitude for spears to S.
4 Judgment 2 BP Command Deal three times the damage of a conventional attack to one target.
5 Spirit Barrier 10 MP Command Become impervious to damage for ten turns by sacrificing MP equal to 10% of the damage you have suffered.
6 Soul Crush 16 MP Command Reduce one enemy's MP by 10% of the damage dealt by a conventional attack.
7 BP Skill Amp 3 Support The BP cost of abilities activated by BP use rises by one, but the damage they deal also increases by 1.5 times.
8 Decimate Command Allies and enemies with 10% or less HP remaining will each suffer damage equal to their own remaining HP.
9 High Jump 2 BP Command Jump out of the screen and come hurtling down in the next turn, dealing three times the damage of a conventional attack. Note that damage is 4.5 times if a spear is equipped.
10 Pierce Default 2 Support Your attacks' damage will not be reduced by the target's Default state.
11 Soul Mates 1 Support Physical attack and magic attack each rise by 25% for five turns each time an ally suffers a K.O.
*The upper limit for P.Atk and M.Atk is 150%.
12 Aerials 1 Support The number of turns in the air during jump-type abilities increases by one turn, and the amount of damage dealt rises by 1.5 times. Note that the BP cost also rises by one, except for with Sky High.
13 Sky High 2 Support Begin the battle in the air and come diving down to attack on the first turn, dealing double the damage of a conventional attack to one enemy. Note that damage is tripled if a spear is equipped.
14 Super Jump 3 BP Command Jump out of the screen and then come hurtling down two turns later, dealing double the damage of a conventional attack to all enemies. Note that damage is tripled if a spear is equipped.