From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
White Mage

Aids allies with healing and support magic!

  • Skilled at white magic
  • Favors staves
Specialty
Self-Healing
Job Command
White Magic
Stat Affinities
HP C MP A
STR D INT B DEX D
VIT E MND A AGI C
Arms Aptitude
Swords E Rods B Bows E
Axes E Staves S Katana E
Spears E Daggers C Knuckles E
Armor Aptitude
Shields E Helms E Armor E

Abilities[edit]

Level Name Cost Type Description
1 White Magic Lv.1 Command Enables the use of level 1 white magic: Cure, Poisona, and Blindna. Note that these cannot be used without the appropriate scrolls.
2 M.Defense 10% Up 1 Support Raise Magic Defense by 10%.
3 White Magic Lv.2 Command Enables the use of level 2 white magic: Protect, Shell, and Aero. Note that these cannot be used without the appropriate scrolls.
4 Staff Lore 1 Support Raise arms aptitude for staves to S.
5 Self-Healing 1 Support Recover from poison, blind, and silence at the end of a battle.
6 White Magic Lv.3 Command Enables the use of level 3 white magic: Cura, Raise, and Esuna. Note that these cannot be used without the appropriate scrolls.
7 Abate Water 1 Support Reduce damage taken from water attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Water nullification effects take precedence over reduction effects.
8 Angelic Ward 1 Support Has a 50% chance to halve the damage received, regardless of whether it is a single-target or multiple-target attack. However, this effect does not apply to damage from poison.
9 White Magic Lv.4 Command Enables the use of level 4 white magic: Reflect, Dispel, and Aerora. Note that these cannot be used without the appropriate scrolls.
10 M.Defense 30% Up 3 Support Raise Magic Defense by 30%.
11 White Magic Lv.5 Command Enables the use of level 5 white magic: Esunaga, Curada, and Aeroga. Note that these cannot be used without the appropriate scrolls.
12 Epic Group-Cast 3 Support The damage dealt and the amount of recovery do not decline when group-casting magic. Note that this effect can also be invoked from the Menu Screen.
13 White Magic Lv.6 Command Enables the use of level 6 white magic: Curaga, Arise, and Holy. Note that these cannot be used without the appropriate scrolls.
14 Conservation of Life 3 Support Bring back all allies from K.O. and restore all their HP when you suffer a K.O. Note that if multiple characters have this support ability the effect occurs one per battle for each of them, and it will occur even if everyone suffers a K.O. at the same time.

White Magic[edit]

Name Level MP Description
Cure 1 4 Restore a small amount of HP to one target. This spell can be group-cast and will damage undead enemies.
Poisona 1 4 Cure poison for one target.
Blindna 1 4 Cure blind for one target.
Protect 2 5 Raise the physical defense of one target by 25% for five turns.
*The upper limit for P.Def is 150%.
Shell 2 5 Raise the magic defense of one target by 25% for five turns.
*The upper limit for M.Def is 150%.
Aero 2 5 Deal minor wind damage to one target. This spell can be group-cast.
Cura 3 9 Restore a medium amount of HP to one target. This spell can be group-cast and will damage undead enemies.
Raise 3 18 Revive one target from K.O. and restore HP. Note that this spell has a 70% chance to cause death when used on undead enemies.
Esuna 3 8 Cure the status ailments poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm for one target.
Reflect 4 16 Form a barrier around one target that reflects white magic, black magic, and time magic.
Dispel 4 8 Cancel the support effects regen, stop, reflect, reraise, as well as those that nullify status ailments, raise/lower stats, abate/nullify elements or make targets weaker to them, absorb damage, or are imparted by sword magic.
Aerora 4 15 Deal medium wind damage to one target. This spell can be group-cast.
Esunaga 5 20 Cure the status ailments poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm for all target.
Curada 5 27 Restore a large amount of HP to one target. This spell can be group-cast and will damage undead enemies.
Aeroga 5 45 Deal major wind damage to one target. This spell can be group-cast.
Curaga 6 60 Restore a huge amount of HP to one target. This spell can be group-cast and will damage undead enemies.
Arise 6 80 Revive one target from K.O. and restore all HP. Note that this spell has a 70% chance to cause death when used on undead enemies. Restore up to 9999 HP when not using Bravely Second.
Holy 6 80 Deal light-element damage to one target.