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Dr. Bomb:
あらしのような、バクダンじこくぬけられるかな? (Arashi no yōna, Bakudan ji koku nuke rareru ka na?)
プレイヤー1/2ステージ15じゃ. (Pureiyā 1/2 sutēji 15 ja.)

Once the background has reappeared behind Bravoman, and his energy bar at the bottom of the screen has refilled, begin by running to the right and jump over a pipe; two Mad Stampers will then come bouncing towards you on their ten-ton weights. Once you crouch down and headbutt both of them to kill them, you will have to stand up again and collect the Fuku that they have left behind before jumping over another pipe - and four more Mad Stampers will then come bouncing towards you on their ten-ton weights. Once you have crouched down and headbutted each of these to kill them, you will have to stand up again and collect the Fuku they've left behind, before jumping over a third pipe; six more Mad Stampers shall then come bouncing towards you. Once you've crouched down and headbutted each of these to kill them, you will have to stand up again and collect the Fuku they have left behind before coming to three more pipes that are standing next to each other and a telegraph pole - and once you've jumped over each of them in turn, you will come to a building with two Baninga and a Victor Records (the company who released many of Namco's limited-edition game soundtrack albums in the 1980s, including the album for this one) sign on top of it. You will now have to jump onto a sign sticking out of the building's left side (the Katakana text on which says Rotte Chokorēto ロッテチョコレート, which means "Lotte Chocolate"), and kick both of the Baninga twice to kill them; once you've done so, you shall have to jump up to the top of the building to collect the Fuku they have left behind, then jump over that Victor Records sign to land on an industrial ledge that's sticking out of the building's right side. A Kikyuu shall then fly into view at the top of the screen while dropping bombs on you - and if Lottery Man had left a Kantsūken powerup behind for you to collect earlier in this stage, you may wish to leave it for a while, for the bombs it drops can be destroyed for 100 extra points apiece. However, if he hadn't, you will just have to jump up and kick the Kikyuu to bring it down to the ground then crouch down and headbutt it to kill it before it gets back up again; once you've stood up again and collected the Fuku it has left behind, you shall have to drop down to the ground on the other side of the building, and continue running to the right until you come up to a concrete platform. Once you have jumped onto it, eight Bakudan will drop down out of the sky and start walking towards you - and once you have crouched down and headbutted each of them to kill them you shall come to an enormous building. You shall then have to jump onto a sign sticking out of this building's left side (the Katakana text on which reads as Reinbō Sauna Puraza レインボーサウナプラザ, which means "Rainbow Sauna Plaza") then jump back to the left to land on a cloud before jumping back to the right to land on another "Lotte Chocolate" sign which is sticking out of the building's left side; once you jump up to the top of this building, another Kikyuu shall come flying into view at the top of the screen while dropping bombs on you. If, by now, Lottery Man has indeed left a Kantsūken powerup behind for you to collect, you'll have another opportunity to destroy the bombs it's dropping for 100 extra points apiece - however, if he has not, you will again just have to jump up and kick it to bring it down to the ground then crouch down and headbutt it to kill it before it gets back up again. Once you've stood up again and collected the Fuku it has left behind you will have to drop down to the ground on the other side of the building and continue running to the right until you come to a concrete staircase; once you have jumped onto its first step, two more Bakudan shall drop down out of the sky and start walking towards you. Once you've crouched down and headbutted both of them to kill them, you will have to stand up again and jump up to the second step - and once you've done that four more Bakudan shall drop down out of the sky and start walking towards you. Once you have crouched down and headbutted each of them to kill them, you'll have to stand back up again, jump up to the third step and drop down to the ground on the other side of the staircase as you come to another enormous building; you'll then have to jump up to a third "Lotte Chocolate" sign sticking out of this building's left side, jump back to the left to land on a second cloud, jump back to the right to land on another "Rainbow Sauna Plaza" sign sticking out of that building's left side and jump back to the left to land on a third cloud. Once you've jumped up to the top of the building, you will come to two more Baninga - and once you've punched both of these twice to kill them and collected the Fuku they have left behind, you will have to run down an industrial staircase and drop down onto an industrial platform. Once you've dropped down to the ground on the other side of the building from the left side of the platform, two more Bakudan will come walking towards you; once you turn back to the right, crouch down and headbutt both of them to kill them, you'll come to a Mokera. Once it has fired its head at you and grown a replacement one, you will have to headbutt it to destroy it for 100 extra points, as the Mokera itself starts making its way towards you - and once you've headbutted the Mokera three times to kill it, you shall have to collect the Fuku it has left behind as eight more Bakudan come walking towards you. Once you have headbutted each of them to kill them, you'll have to jump over another industrial platform to land on a seventh pipe with a Red Totem and three Eye Totems stacked atop each other on the ground to its left and two Green Totems, a fourth Eye Totem, a Block Brain and a Blue Totem that are stacked atop each other on it to its right; if by now Lottery Man did indeed left a Kantsūken powerup behind for you to collect, you may want to leave these for a bit, for the axes that the Red and Green Totems are spitting at you can be blocked for 100 extra points apiece. However, if he didn't, you'll just have to punch that Green Totem at Bravoman's arm level on his right side to kill it, then crouch down if it comes ricocheting back at him - and you will then have to repeat this process for the Block Brain and the Blue Totem (as they come down to Bravoman's arm level) before crouching down, headbutting that Eye Totem to kill it, and jump up if it comes ricocheting back at you. You shall now have to drop down to the ground on the right side of the pipe, crouch down and headbutt the second Green Totem to kill it, but don't forget to jump up again if it should come ricocheting back at you; if you like, you can now turn back to the left and punch the three remaining Eye Totems to kill them as they come down to Bravoman's arm level, but you should not forget to crouch down if they come ricocheting back at him (it's also possible to jump back over to the left side of the pipe, crouch down and headbutt that Red Totem to kill it, but again, you shouldn't forget to jump back over to the right side of the pipe if it comes ricocheting back at you). The song that you had been hearing from the Yamaha YM-2151 shall then fade out and Lottery Man will speak that Katakana/Hiragana text Biba!! Berabōman. Onigiri, ku wan kai. (ビバ!! ベラボーマン. おにぎり、くわんかい) to Bravoman before giving him one Onigiri energy bonus for every ten Fuku he's collected during the stage - and once he has cycled away the "stage clear" theme will be heard from the Yamaha YM-2151 for a fifteenth time, and Bravoman shall proceed to the sixteenth stage, which is the fourth of the Ocean variety.