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Various Items[edit]
Item | Cost | Effect |
---|---|---|
Croc Tear | 4 | Restores 20 HP, Can cure status |
Berries | 8 | Restores 50 HP |
Apple | 10 | Restores 100 HP |
Ribs | 20 | Restores 300 HP |
Healing Herb | 20 | Restores 300 HP |
Roast | 100 | Restores 500 HP, Can cure status |
Vitamin | 100 | Restores 800 HP |
Loins | 800 | Restores 800 HP for the entire team |
Vitamins | 1000 | Restores 1000 HP for the entire team |
MultiVitamin | 500 | Restores 1500 HP |
SuperVitamin | 800 | Restores full HP |
Ambrosia | 5000 | Restores full HP for all dragons |
Moon Tears | 2000 | Restores full HP and cures status for the entire team |
Flank | 300 | Restores 10 AP |
Wisdom Seed | 800 | Restores 30 AP |
Wisdom Fruit | 2500 | Restores 150 AP |
Ammonia | 250 | Revives a dead ally with minimal HP |
Antidote | 12 | Cures Poison |
Eye drops | 14 | Cures Blind |
Jabbergrass | 20 | Cures Silence |
Panacea | 100 | Cures all status ailments |
Mozweed | 100 | Cures all status ailments, needed to heal a Pabpab |
Life Shard | 400 | Permanently raises Max HP by 10 |
Magic Shard | 400 | Permanently raises Max AP by 1 |
Power food | 400 | Permanently raises Strength by 1 |
Protein | 400 | Permanently raises Defense by 1 |
Swallow Eye | 400 | Permanently raises Agility by 1 |
Fish-head | 400 | Permanently raises Wisdom by 1 |
Holy Seed | 700 | Raises effect of healing magic until next rest |
StrengthSeed | 250 | Raises Attack Power until next rest |
Hard Seed | 250 | Raises Defense until next rest |
Sage Seed | 250 | Raises Wisdom until next rest |
Dodge Seed | 280 | Raises Evade until next rest |
Strike Seed | 280 | Raises critical hit rate until next rest |
Target Seed | 280 | Raises counterattack rate until next rest |
Fire Seed | 300 | Raises resistance to fire until next rest |
Water Seed | 300 | Raises resistance to water until next rest |
Earth Seed | 300 | Raises resistance to earth until next rest |
Wind Seed | 300 | Raises resistance to wind until next rest |
Phoenix Seed | 300 | Raises resistance to instant death until next rest |
Vigor Seed | 300 | Raises resistance to status ailments until next rest |
Elixer | 1200 | Raises resistance to elemental attacks until next rest |
Elixer + | 3000 | Greater resistance to elemental attacks until next rest |
Dark Draught | 2800 | Raises Evade and Hit rate until next rest |
Molotov | 100 | Casts Flare: Minor Fire attack on one enemy |
Firecracker | 700 | Casts Inferno: Major Fire attack on one enemy |
Water Bomb | 100 | Casts Frost: Minor Water attack on one enemy |
Icicle | 600 | Casts Blizzard: Major Water attack on all enemies |
Weather Vane | 100 | Casts Sever: Minor Wind attack on one enemy |
Void Sphere | 500 | Casts Typhoon: Major Wind attack on all enemies |
Electrode | 250 | Casts Stone Pillar: Medium Earth attack on one enemy |
Dynamite | 500 | Casts Quake: Major Earth attack on all enemies |
Napalm | 800 | Casts Simoon: Medium Fire/Wind attack on all enemies |
Taser | 1200 | Casts Disaster: Major Water/Earth attack on all enemies |
Straw | 20 | Casts Drain: Drains HP from one enemy to the user |
Belladonna | 200 | Casts Death: Instantly kills one enemy |
Knockout Gas | 100 | Puts one enemy to sleep |
FlashGrenade | 100 | Blinds one enemy |
PoisonPowder | 100 | Poisons one enemy |
Mouth Gag | 100 | Silences one enemy |
Ginseng | 200 | Temporarily raises attack power in battle |
Dragon Scale | 200 | Temporarily raises defense in battle |
Headband | 200 | Temporarily raises wisdom in battle |
Ivory Dice | 500 | Increases Exp and Zenny won after battle |
Aurum | 10 | Tranfer skills from Skill Scroll to characters |
Bent Screw | 10 | Can be used to make armor at Mt. Glom |
Iron Scraps | 20 | Can be used to make armor at Mt. Glom |
Dirty Filter | 20 | Can be used to make armor at Mt. Glom |
Glass Shard | 30 | Can be used to make armor at Mt. Glom |
Old Tire | 40 | Can be used to make armor at Mt. Glom |
Burnt Plug | 50 | Can be used to make armor at Mt. Glom |
Rusty Pipe | 80 | Can be used to make armor at Mt. Glom |
Bird Drop | 2 | Used as fertilizer at the tree in Faerie Village |
Rotten Meat | 2 | Used as fertilizer at the tree in Faerie Village |
ScorchedRice | 4 | Used as fertilizer at the tree in Faerie Village |
Ship Parts | N/A | Used to repair the Sandflier, but never actually *used* |
Faerie Drop | N/A | Used to make the "fake" King's Sword |
Stamp Card | N/A | Trade for items at the Manillo Fishing Stores |
Key Items[edit]
Item | Effect |
---|---|
Sluice Key | Opens the sluice control room at the dam |
Crank | Activates the elevator at the dam |
Jadestone | Breaks the seal in the Grass Dragon Shrine |
Wind Flute | Used at Pung'tap to summon P'ung Ryong, the Wind Dragon |
Wave Stone | Summons the Sea Dragon at Fane |
Salt Stone | Sea Dragon's "proof", needed to ride Zig's ship |
Bond | A ludicrous amont of money used to buy a Sandflier |
Bell | Mami's hair ornament |
Jar | Trade to the fat merchant in Chiqua for information |
Bead | Breaks seals in Fou-Lu's Tomb |
Won-qu's Gem | Opens the "back door" of Fou-Lu's Tomb |
Castle Key | Unlocks the gate in the Imperial Castle |
Blue Charm | Breaks "Blue Seals" in the Imperial Castle |
Yellow Charm | Breaks "Yellow Seals" in the Imperial Castle |
Red Charm | Breaks "Red Seals" in the Imperial Castle |
Fire Gem | Allows Ryu to turn into the Wyvern/Weyr |
Water Gem | Allows Fou-Lu to turn into the Serpent/Peist |
Earth Gem | Allows Ryu/Fou-Lu to turn into the Behemoth/Mammoth |
Wind Gem | Allows Ryu to turn into the Myrmidon/Knight |
Flawed Gem | Allows Ryu to turn into the Mutant/Punk |
Lead Ball | Trade for the Bronze Ball |
Bronze Ball | Trade for the Iron Ball |
Iron Ball | Trade for the Brass Ball |
Brass Ball | Trade for the Tin Ball |
Tin Ball | Trade for the Copper Ball |
Copper Ball | Trade for the Silver Ball |
Silver Ball | Trade for the Electrum Ball |
ElectrumBall | Trade for the Gold Ball |
Gold Ball | Trade for the Platinum Ball |
PlatinumBall | Needed to learn Marlok's last skill |
Fishing Rods[edit]
Item | Cost | Effect |
---|---|---|
Wooden Rod | 50 | Lv 1 Rod: Short range, breaks easily |
Bamboo Rod | 250 | Lv 2 Rod: Longer range, but still breaks easily |
Deluxe Rod | 1000 | Lv 2 Rod: Balanced in range and power |
Spanner | 5000 | Lv 3 Rod: Good strength, but a fairly short range |
Angling Rod | 2500 | Lv 4 Rod: For pros; Super long range, but fairly weak |
Master's Rod | 20000 | Lv 5 Rod: Long range, and lots of power -- the best rod |
Fishing Bait[edit]
Item | Cost | Effect |
---|---|---|
Straight | 20 | Lv 1 Worm |
Tail | 80 | Lv 2 Worm |
Crab | 400 | Lv 3 Worm |
Baby Frog | 20 | Lv 1 Frog |
Toad | 80 | Lv 2 Frog |
Fat Frog | 400 | Lv 3 Frog |
Popper | 20 | Lv 1 Topper |
Flattop | 80 | Lv 2 Topper |
Swisher | 400 | Lv 3 Topper |
Floater | 20 | Lv 1 Minnow |
Hanger | 80 | Lv 2 Minnow |
Deep Diver | 400 | Lv 3 Minnow |
Twister | 20 | Lv 1 Winder |
Warbler | 80 | Lv 2 Winder |
Dancer | 400 | Lv 3 Winder |
Silver Top | 20 | Lv 1 Spinner |
Gold Top | 80 | Lv 2 Spinner |
Platinum Top | 400 | Lv 3 Spinner |
Spoon | 120 | Lv 1 Ultimate Bait |
King Frog | 800 | Lv 2 Ultimate Bait |
Fish[edit]
Item | Cost | Effect |
---|---|---|
Jellyfish | 4 | Restores 50 HP |
Man-o'-War | 4 | Restores 50 HP |
Flying Fish | 30 | Restores 100 HP, Can cure status |
Piranha | 30 | Restores 150 HP |
Sea Bass | 30 | Restores 400 HP |
Bass | 70 | Restores 500 HP |
Dorado | 800 | Restores 800 HP for the entire team |
Black Bass | 250 | Restores 1200 HP |
Spearfish | 1500 | Restores 1500 HP for the entire team |
Bonito | 700 | Restores full HP |
Barandy | 1400 | Restores full HP and cures status ailments |
Whale | 2000 | Restores full HP and cures status for the entire team |
Sweetfish | 20 | Restores 5 AP |
Trout | 50 | Restores 10 AP |
Sea Bream | 350 | Restores 30 AP |
Salmon | 1000 | Restores 30 AP for the entire team |
Black Porgy | 1000 | Restores 100 AP |
Blowfish | 80 | Cures Poison |
Flatfish | 300 | Cures all status ailments |
Moorfish | 100 | Revives dead ally with 1 HP, may fail |
Angelfish | 350 | Revives dead ally with 1/2 HP |
Sturgeon | 1800 | Revives all dead allies with 1/4 HP, may fail |
Blue Gill | 150 | Casts Frost: Minor Water attack on one enemy |
Bullcat | 600 | Casts Eruption: Minor Fire/Earth attack on all enemies |
Angler | 1000 | Casts Thunderstorm: Major Wind/Water attack on all enemies |
Octopus | 400 | Blinds all enemies |
RainbowTrout | 300 | Temporarily raises attack power |
Browntail | 200 | Temporarily raises defense |
MartianSquid | 400 | Nullifies all positive status |
Acheron | 250 | Poisons everyone, ally and enemy |