Items appear on the screen under various conditions; they appear based on how long it took you to finish the previous stage.
|Condition||Skel appears||"Hurry Up!"||1P Time||2P Time||Umbrella|
|Trigger||Skel appears in the previous stage.||Previous stage finished after "Hurry Up!" appears, but before Skel appeared.||Spawn dependent on # of seconds 1P spends to stage finish before "Hurry Up!".||Like 1P Time, but with 2 players playing together.||Collected an umbrella before the next stage.|
|Item Spawn|| One of the 10 lowest point items
(10 to 100 points).
| One of the next 10 lowest point items
(150 to 600 points).
| One of the 30 items
(650 to 7000 points).
| Like 1P Time, drops 1P Time's highest point items with 2P Time's 10 highest point items
(7,000 to 10,000 points).
|One of the 16 different items.|
Common value items
High value items
When you kill the last enemy on a level that's divisible by 5 up to level 50 (as well as the first level and some of the final levels), all the remaining bubbles will turn into items. Regardless of what these items look like they'll all be worth 700 points.
Single player score awarded
If you kill the last enemy of a stage such that one player's tens and hundreds digit is identical, all regular bubbles will turn into a particular bonus item. All items are worth 700 points, but the particular item is determined by the digit that was matched.
Double player score awarded
When you kill the last enemy, the regular bubble will transform into the following items if both players happen to have the same hundreds and tens digits as one another. The hundreds and tens digit does not have to match. All items are worth 700 points, but the particular item is determined by the matching tens digit.