From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Bugs Bunny Lost in Time The Carrot-Henge Mystery loading screen.png
Clocks: 8
Golden Carrots: 20
Acme Boxes: 10


Bugs:
Hey...what's up, Witch Doctress?
Hazel:
A rabbit! Heh-heh-heh-heh-heh-heh-heh-heh-heh!
Bugs:
No!
Hazel:
Yes!
Bugs:
No!
Hazel:
Yes! See?
Oh, broomsticks!
(Croaks)

Frozen Duck Valley[edit]

Merlin:
Get ten of these objects to receive a Clock symbol.

Once Merlin has disappeared in this Christmas-themed level, you will have to direct Bugs towards a slope that he will automatically slide down; once he has reached the bottom, you shall have to kick the first and third snowmen, to make them collapse, then kick their larger body segments for two Golden Carrots (their heads and smaller body segments also yield Normal Carrots). You will then have to jump on the first snowman's hat to be propelled up to an Acme Box - and once you've smashed it from underneath, you shall have to kick the suspicious-looking second snowman to make it collapse. Once you've done so, Daffy (who is again wearing his Robin Hood outfit from the 1958 short Robin Hood Daffy) will emerge from it; kicking him is ineffective, so you will have to pick up snowballs from the three piles on the ground and throw them at him to make him shout "Hey!". Once you have hit him three times to knock him out, he will drop two more Golden Carrots - and once you have collected them, you will have to kick the larger body segment of the snowman he was hiding in for a fifth one. You then have to direct Bugs towards what initially appears to be the roof of a silo and jump onto it to collect sixth Golden Carrot; once you have done so, you shall have to drop down to the ground to collect a Clock. You will then have to direct Bugs towards a tower (which is what the "silo" actually is) with a modern United States mailbox in front of it and push R1 button (Windows: R) to read it (the text "MERLIN MUNROE" will appear at the bottom of the screen). You will then have to direct Bugs up the two-step staircase, and through the doorway to the tower.

Once Bugs has reappeared inside the tower you will have to press R1 button (Windows: R) to make him talk to Merlin; once you have done so, he will say: Hello, travel-hare. I can teach you a magical trick if you like!, to which Bugs will reply: Great!. He will then tell him: All right! Listen carefully, Rabbit: Say "Hocus-Pocus" over this symbol to reach a too-high ground or object. as a fan symbol appears above his head - and you shall now have to direct Bugs back out of the tower and towards a second Acme Box. Once you have kicked it to smash it, you will have to drop down onto an ice platform; once you have done so, you'll have to jump onto two more solid ice platforms in turn, and use the Ears action to softly land on a third one. You shall now have to jump onto a fourth solid ice platform to collect another Clock - and once you've done so, you will have to use the Ears action to softly land on two more ice platforms in turn and jump onto a fifth solid one. You will then have to run back onto the snow and direct Bugs towards a third Acme Box; once you have kicked it to smash it, you will have to pick up a snowball from a fourth pile and throw it at the target to lower the drawbridge to Carrot-Henge. You will then have to jump onto the drawbridge, run over it to a third platform, and run through the tunnel to Carrot-Henge (which is a pun on Stonehenge).

Carrot-Henge[edit]

Once Bugs has run out of the other side of the tunnel, you will have to direct him towards a Checkpoint; once he has passed it, you will have to direct him towards a sleeping Dragon (waking him up in the process), then jump on him three times, to make him drop two more Golden Carrots and a third Clock (and temporarily knock him out!). Once you've collected the items, you'll have to repeat this process twice more for two more sleeping Dragons (they also appear to be based on the sneezing one from the 1958 short Knighty Knight Bugs), and drop down onto an ice platform - and you will then have to use that Ears action to land on one of eight more ice platforms, then jump onto another solid ice platform upon which Carrot-Henge Mountain stands and kick a fourth Acme Box to smash it. You shall then have to direct Bugs towards a sign and press R1 button (Windows: R) to read it; once you have done so, the text "CARROT-HENGE. GUIDED TOUR CLOSED FOR WINTER..." will appear at the bottom of the screen. Despite what the sign says, you'll now have to direct Bugs up a ramp at the base of the mountain, and through a doorway - and you then have to direct him to the top of the mountain (while watching out for nine falling snow-boulders). Once you have reached the top of the mountain, you shall have to press R1 button (Windows: R) to talk to Merlin again; once you've done so, he will say: Nice day, isn't it? Find the five missing stone signs and the Clock you're looking for will appear here in Carrot-Henge. I can teach you a magical trick if you like!, to which Bugs shall reply: Great!. He will then say: All right! Listen carefully, Rabbit: Say "Open Sesame" over this symbol and you'll be able to open a magic door. as a key symbol appears above his head - and you shall now have to direct Bugs towards a fifth Acme Box behind one of the pillars. Once you've kicked the box to smash it, you will have to direct him towards a thirteenth Golden Carrot behind another of the pillars; once you've collected it, you have to direct Bugs towards the pillar with the tracks under it and push it to reveal a rabbit hole. Once you have jumped into the hole, Bugs will automatically slide down another slope (and on his way down, you will have to make him jump up to smash a sixth Acme Box from underneath and also collect a fourteenth Golden Carrot) - and once he has reached the bottom, he shall collect the first star-shaped stone sign, and send it up to Carrot-Henge as a two-note fanfare is heard. You will then have to retrace steps back over to the snow, direct Bugs over to the pair of double gates (with a wooden sign displaying an hourglass behind them), and press R1 button (Windows: R) to use the magic password; Bugs shall say Open Sesame! and the gates will open, which now allows him to proceed to Slide Hare.

Slide Hare[edit]

Once Bugs has reappeared, you'll have to jump onto a hexagonal button to start a one-and-a-half-minute timer and make the second star-shaped stone sign appear at the top of the area; you will then have to jump up to each step of a twelve-step staircase in turn (while watching out for five falling icicles). Once you have jumped onto the twelfth step, a long ice platform will form in front of Bugs - and once you have sneaked over it to another solid platform, and collected that second star-shaped stone sign before the timer ran out, Bugs will send it up to Carrot-Henge. Another long ice platform will then form in front of Bugs; once you have sneaked over it, to a third solid platform, you'll have to kick a seventh Acme Box to smash it, then direct Bugs towards a third slope (which he will, once again, automatically slide down!). As Bugs is sliding down it, you have to make him jump up to collect a fifteenth Golden Carrot - and you'll then have to return to Carrot-Henge, direct Bugs over to another pair of double gates (with a wooden sign displaying a circle, square, and triangle behind them) and press R1 button (Windows: R) to use the magic password again. Bugs will then say Open Sesame! again and the gates will open, allowing him entry to Zee Cavern; if you can't remember where the positions of the shapes are when you jump on them, you can never win here.

Zee Cavern[edit]

Once Bugs has reappeared, you will have to (while watching out for two more falling icicles) jump on two squares of a nine-square grid to make them flip over, and reveal two shapes; if they match, a platform with that shape on it shall rise out of the water, but if they do not, they will flip back again. Once all three platforms have risen out of the water, you will have to jump onto each of them and another ice platform in turn, to collect a sixteenth Golden Carrot - and once you have done so, you shall have to kick an eighth Acme Box to smash it, and collect the third star-shaped stone sign to send it up to Carrot-Henge. You will then have to return to Carrot-Henge, direct Bugs over to a third pair of double gates (with a wooden sign displaying a pair of snowshoes on them) and press R1 button (Windows: R) to use the magic password once again; Bugs shall then say Open Sesame! for a third time and the gates shall open up, allowing him entry to Raquette Hare. The snow in this area is so deep that Bugs will automatically disappear into it and have to tunnel under it.

Raquette Hare[edit]

Once Bugs has reappeared, you shall have to direct him towards the deep snow (which he will immediately disappear into!); you will then have to direct him through a hole in a transparent wall on the area's left side (while watching out for three Black Knights). Once you have jumped out of another rabbit hole, you will have to kick a ninth Acme Box to smash it - and once you have done so, you shall have to collect a pair of snowshoes, which starts a two-minute timer. You shall then have to drop back down onto the deep snow (the snowshoes can allow Bugs to run over it now), jump on each of the Black Knights and kick them out for three more Golden Carrots; once you have done so you will have to collect a sixth Clock and the fourth star-shaped stone sign to send it up to Carrot-Henge. You shall now have to return to Carrot-Henge, direct Bugs towards a fourth pair of double gates (with a wooden sign displaying a quarterstaff-wielding duck, i.e. Daffy, behind them) and push R1 button (Windows: R) to use the magic password for a fourth and final time this level - and Bugs shall then say Open Sesame! for a fourth time and the gates shall open up, allowing him entry to the area known as Robin Duck's Lair.

Robin Duck's Lair[edit]

Once Bugs has reappeared, you will have to direct him towards the long ice platform that has formed up in front of him (while watching out for two falling icicles); while he is sneaking over it, Daffy shall steal the fifth and final star-shaped stone sign. You shall then have to direct Bugs over to the log Daffy is standing on (while watching out for two more falling icicles), kick it to make it turn around, jump onto it and kick Daffy himself to make him disappear and leave a twentieth Golden Carrot behind - and once you have collected it you will have to drop down onto a third platform and collect the fifth star-shaped stone sign to send it up to Carrot-Henge as the ice around the previously frozen Clock shatters. You will then have to kick a tenth Acme Box to smash it as a seventh Clock emerges from it; once you've collected it, you'll have to return to Carrot-Henge, retrace your path back up to the top of the mountain, collect the eighth Clock and jump into a third rabbit hole to end the level. Once Bugs has jumped back out of this level's hole, Merlin will appear and say Great. Just perfect. You have completed this level. before showing him that (because he now has 217 Golden Carrots and 83 Clocks) he's now opened Magic Hare Blower - and he will then say: Let me save your position.. Regardless of your answer "YES" or "NO", you will then have to direct Bugs back over to the wheelbarrow, jump on it to be propelled back up to the hole of What's Cookin', Doc?, and jump into it once again (as you can finally finish it).