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Name | Type | Maximum Ammo Capacity | Magazine Size | Description |
---|---|---|---|---|
.357 Magnum | Revolver | 80 | 6 | Can kill up to three zombies in one shot. Can be used when downed. |
Arisaka | Bolt-Action Rifle | 50 | 5 | Makes its first and only appearance in Shi No Numa. It's best in early rounds. |
BAR | Automatic Rifle | 140 | 20 | Has a small ammo capacity and low rate of fire. |
Bouncing Betty | Mine | 2 | 2 | Are restored after every round. Often used for glitches. |
Bowie Knife | Knife | - | - | The only weapon that stays with the player after they die and respawn. It's only in Der Riese. |
Double-Barreled Shotgun | Shotgun | 60 | 2 | A powerful shotgun that needs close range to be very effective. |
FG42 | Light Machine Gun | 192 | 32 | A powerful gun with high fire rate. |
Gewehr 43 | Semi-Automatic Rifle | 120 | 10 | Found in the starting rooms of Verruckt, Der Riese and Shi No Numa. Best for early rounds. |
Kar 98K | Bolt-Action Rifle | 50 | 5 | Has low damage and low rate of fire, best for head shots in early rounds. |
M1 Garand | Semi-Automatic Rifle | 128 | 8 | Commonly in the mystery box with rifle grenades- which is good for making crawlers. |
M1911 | Semi-Automatic Pistol | 80 | 8 | Players always start with this gun. |
M1897 Trenchgun | Shotgun | 60 | 6 | Powerful shotgun, larger ammo capacity than the Double-Barreled Shotgun but slow reload time. |
M1919 Browning | Machine Gun | 500 | 125 | The Browning's bullets are stronger than the MG42 but it has a slower fire rate. |
M1A1 Carbine | Semi-Automatic Rifle | 120 | 15 | Best in early rounds, like all semi-automatic rifles. |
M2 Flamethrower | Flamethrower | Unlimited but overheats | - | The Flamethrower is useless in later rounds but is a good weapon for Insta-Kill, since it wastes no ammo. |
M24 Stielhandgranate | Grenade | Player receive 2 every round | - | Players start with 2 and get 2 every round. If thrown too close to the player, they can stun/down the player. |
MG42 | Machine Gun | 500 | 125 | Quickly runs out of ammo due to its high fire rate but is very effective. |
MP40 | Sub-Machine Gun | 192 | 32 | Has higher damage and larger magazine than the Thompson but has a low fire rate. |
Molotov Cocktail | Special/Secondary Grenade | 4 | - | The most they can do is make crawlers, many players believe this is the most useless weapon obtainable from the box. |
Monkey Bomb | Special/Secondary Grenade/Wonder Weapon | 3 | - | Nazi Zombies are attracted to Monkey Bombs when thrown. They are often used to make time to save downed players or to get a Max Ammo pick-up. |
PPSh-41 | Sub-Machine Gun | 355 | 71 | Has a very high rate of fire, makes ammo run out quickly but is very effective against zombies. |
PTRS-41 | Scoped Sniper Rifle | 55 | 5 | The only sniper rifle available in Nazi Zombies, it is capable of killing zombies with one shot when sniping. |
Panzerschreck | Anti-Armor Rocket Launcher | 16 (Verruckt), 20 (Shi No Numa) | 1 | Useful against large groups of zombies but has large splash damage. |
Ray Gun | Wonder Weapon | 160 | 20 | One of the most powerful weapons in the game that's often used for back-up. |
Springfield | Bolt-Action Rifle | 50 | 5 | Only appears in the first 2 maps, considered one of the weakest guns. |
Thompson | Sub-Machine Gun | 200 | 20 | Very effective weapon with good accuracy, but gets weaker in later rounds. |
Type 100 | Sub-Machine Gun | 180 | 30 | A good gun with good accuracy that's often compared to the Thompson. |
Wunderwaffe DG-2 | Wonder Weapon | 15 | 3 | Immediately kills the zombie shot at and up to ten other nearby zombies. |