|Call of Duty: World at War|
|Mode(s)||Single player, Multiplayer|
|Preceded by||Modern Warfare|
|Followed by||Modern Warfare: Mobilized|
|Series||Call of Duty|
|Neoseeker Related Pages|
|Twitch||Call of Duty: World at War (Nintendo DS) Channel|
|YouTube Gaming||Call of Duty: World at War (Nintendo DS) Channel|
- For the main game, see Call of Duty: World at War.
- For the PlayStation 2 game, see Call of Duty: World at War: Final Fronts.
Call of Duty: World at War is the second Call of Duty game to be developed for the Nintendo DS, the first being Modern Warfare. It was published by Activision and developed by n-Space, who used the same game engine as the previous title. The game takes place during World War II, and was released along with the console versions of the game on November 11, 2008.
Gameplay and controls in World at War remain similar to Modern Warfare. The directional pad controls movement. The touch screen is utilized for aiming, as well as switching and reloading weapons, and several minigames. The shoulder buttons are used to fire whatever weapon is equipped. The player double-taps the touch screen, or taps an icon on the touch screen, to go in and out of "aim-down sight" mode, which uses the weapon's iron sights to aim more accurately.
The game includes a campaign with a series of missions based in World War II's Pacific theater and Eastern front with American, British and Soviet campaigns. Missions are chronological and often sequential. World at War offers a quick play mode that lets the player access any mission they have won in the campaign.
Table of Contents
- Boot Camp
- Into the Jungle
- Silence the Guns
- On the Water
- Beach Landing
- Bloody Nose Ridge
- Into the Darkness
- Dangerous Waters
- Castle Approach
- Storm the Walls
Call of Duty series
Ghosts: Call of Duty: Ghosts
Other: Call of Duty Online