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Button Action
Neutral dpad
  • Move Soma
  • Select menu items
A button
  • Perform a special attack with the equipped weapon (this consumes MP)
B button
  • Jump
X button
  • Switch between the A and B equipment sets (only after acquiring the Doppelganger soul)
Y button
  • Perform a normal attack with the equipped weapon
R button
  • Activate the equipped guardian soul
L button
  • Dash backwards
Up dpad+Y button
  • Activate the equipped bullet soul
Down dpad+B button
  • Perform a slide attack; jump down to lower levels when on narrow platforms
Select button
  • Toggle the top-screen display between Map View and Status Window sub-screens
Start button
  • Pause
  • Display status/settings menu
R button+L button+Select button+Start button
  • Perform a soft reset and return to the game's title screen
Double-jump+B button+ (Down dpad or (Down dpad+Right dpad)
  • Jump kick (requires the Malphas soul). If you hit an enemy or breakable object you can repeat the jump kick.
Jump kick+Hold R button
  • Charged jump kick (requires the Malphas and Medusa Head souls). Hit R button as soon as performing the jump kick and hold it. When you release it, you will continue the jump kick, but it will do more damage. Hold for as long as necessary.

Note: The A button, B button, X button, Y button, R button, and L button buttons are customizable from the in-game menu screen.

The action in Dawn of Sorrow takes place on the bottom, touch-sensitive screen. During gameplay, the Stylus button is used to break certain "ice" blocks, navigate menus, draw Magic Seals, or control certain familiars.

The top screen operates in two modes, which can be switched by pressing Select button. The main mode displays Soma's status and currently equipped souls. It also provides information about Soma's most recently encountered enemy, including its name, information about its resistances and weaknesses, and the number of souls of that enemy currently in Soma's possession.

The second mode displays a map of the castle. Your current position is indicated by a pulsating circle. Save rooms are indicated by red squares, and teleport rooms are indicated by blue squares. Green partitions represent doors. Explored areas appear tan, while unexplored areas for which you have a map are indicated in dark gray.