From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Annet's prison[edit]

Secrets[edit]

  • Annet: after the area that is filling with water, slash at the water-spitting statue, then follow a path downwards and to the left.
  • Roast: in a "dry" step between the 3rd and 4th water-spitting statues.

Boss: Salamander[edit]

As soon as you enter the room, this boss will jump out of the water to attack you. Don't move from where you spawned, or else he will get a cheap shot on you before the fight even begins!

He attacks by either jumping out of the water in an arc pattern, slithering across the bridge, or shooting a series of fireballs if he stops in midair.

When defeated, the salamander will abruptly stop moving and fall into the water. After a few seconds, his decayed body will jump at Richter, which can hurt him if he is not moving.