|Located||Santa Monica, CA, USA|
Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power for the Sega Genesis and Way of the Warrior for the 3DO. The latter was created with low-budget but still plausible offering prompted Universal Studios to sign the duo to a three-title deal and fund the expansion of the company. Mark Cerny, who had produced Sonic the Hedgehog 2 for Sega, convinced Naughty Dog to focus its new resources on creating a character-based platform game that would fully exploit the 3D capabilities of the new systems.
Ultimately, this led to the release of Crash Bandicoot (working title: Willy the Wombat) for the PlayStation on August 31, 1996. Naughty Dog developed three Crash Bandicoot sequels over the next several years. In January 2001, it was announced Sony would acquire Naughty Dog.
The Jak and Daxter series of games were largely written in Andy Gavin's custom dialect of the Lisp programming language called GOAL (Game Oriented Assembly Lisp). This is likely due to Andy's exposure to Lisp at the MIT Artificial Intelligence Laboratory. GOAL itself is written in Allegro Common Lisp from Franz, Inc.
In 2004, Naughty Dog's studio president and co-founder, Jason Rubin left the company to work on a new project named Iron and the Maiden.
Pages in category "Naughty Dog"
The following 11 pages are in this category, out of 11 total.