From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Postman Pat
The logo for Postman Pat.
Developer(s)Micromega, Enigma Variations, Neko Entertainment, The Code Monkeys, Uacari, Mastertronic
Publisher(s)Longman Software, Alternative Software, The Game Factory, Blast! Entertainment, Avanquest Software, Mastertronic
Year introduced1984
Genre(s)Action, Platform, Minigame

Postman Pat is a series of four games that were developed by Micromega for Longman Software (first), and Enigma Variations for Alternative Software (second to fourth), and released on the Sinclair ZX Spectrum, Commodore 64, Amstrad CPC and Commodore Amiga between 1984 and 1992; they are based on the Woodland Animations television series of the same name, which originally aired on BBC1 from September to December 1981 (but got two 10th-anniversary specials in 1991). The ZX versions of the second, third and fourth titles were also later rereleased in The Postman Pat Hit Collection.

  • Postman Pat's Trail Game (ZX, C64, 1984): The first title in the series saw Pat having to locate various vehicles and animals including his cat Jess, by driving around Greendale in his van, then return to the Post Office before a timer ran out (while watching out for the sides of the road, and cows!).
  • Postman Pat: The Computer Game (ZX, C64, CPC, Amiga, 1988): The second title for the series saw Pat having to drive to the Post Office to pick up various items, then deliver them to the various residents of Greendale, all while trying to avoid crashing into walls; it also incorporated three extra minigames, Ludo, Snakes and Ladders, and Snap (the last of which was probably inspired by the Bonus Chance minigame, in Super Mario Bros. 3).
  • Postman Pat 2: Phew, What a Scorcher (ZX, C64, CPC, 1989): The third title for the series (despite its name) saw Pat's van breaking down, so he had to walk around Greendale to deliver all his letters; he also needed to drink cups of tea to keep his energy up, and watch out for the magpie hens who would try to steal his letters. However, Sam Waldron (the "mobile-shop" owner from the show) would offer Pat a lift in his own van if he met him.
  • Postman Pat 3: To the Rescue (ZX, C64, CPC, Amiga, 1992): The fourth and last title in the series (again, despite its name) saw Pat receive a call from Delivery Man Dan in Pencaster, telling him that he has received a large number of parcels that need to be delivered by the end of the week but he has broken his leg and he has to do the deliveries for him; the Amiga version for this game was also written in the AMOS programming language.
  • Postman Pat and the Greendale Rocket (Game Boy Advance, 2007): A fifth title in the series was developed by Neko Entertainment under license from Entertainment Rights (who had began production on a revived series of the show in 2003), and published by The Game Factory; it is a platform game which saw the people of Greendale decide to restore the eponymous "Greendale Rocket", an old steam engine, and reopen its railway station.
  • Postman Pat (PlayStation 2, Nintendo DS, 2008): A sixth title in the series developed by The Code Monkeys and published by Blast! Entertainment saw Pat and Jess making their way to the Greendale Bike Race; in addition to Pat himself it also features three other playable characters (Ted Glen the handyman and PC Selby from the original series, and veterinarian Amy Wigglesworth from the revived series) with their own unique challenges.
  • Postman Pat: Special Delivery Service (Nintendo DS, 2009): A seventh title in the series, which had been developed by Uacari, and published by Avanquest Software, was released shortly after Pat had been promoted to the "Special Delivery Service", for a second revived series of the show in September 2008; it is a collection of fifteen minigames featuring new characters, locations and vehicles from the second revived series of the show.
  • Postman Pat (iOS, 2009): An eighth title in the series, which was developed and published by Mastertronic, is another collection of minigames (this time only ten); in addition to the "Story Mode", which goes through all ten of the minigames in sequence, it also has a "Practice Mode", which allows the player to select one of the minigames from a menu and improve their skills in it until they feel they are ready to try playing it in the "Story Mode".