From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Series name
The logo for Series name.
Developer(s)Mythos Games, Hasbro Interactive, Infogrames
Publisher(s)MicroProse, Hasbro Interactive, Infogrames
Year introduced1993
Genre(s)RTS, Strategy, Third-person shooter, Turn-based tactics

X-COM is a series of six strategy games started by Mythos Games and MicroProse in 1993. The first three titles were tactical games while the fourth was a strategy game. The fifth game was an online multiplayer game that followed in the same vein as the first three. The sixth game, a third-person shooter, was developed and published by Infogrames in 2001.

All of the titles were developed for the PC, with a few ports to the PlayStation and Amiga. The first three titles were originally developed to run under MS-DOS, and were later ported to run under Microsoft Windows using DirectX.

Main series

The first installment, UFO: Enemy Unknown in Europe (also known as X-COM: UFO Defense in North America), was written by a team led by Julian Gollop. MicroProse quickly had an internal team create the sequel X-COM: Terror from the Deep. Subsequently, the Gollop brothers went straight to work on X-COM: Apocalypse, which would end up being the third in the series when released in 1997. At the end of 1998, MicroProse was bought by Hasbro Interactive, which released two more X-COM games (Interceptor and Email games).

Independent titles

Canceled games[edit]

X-COM: Genesis, a RTS game, was to be the fifth installment to the main series, but was canceled during development when Hasbro Interactive shutdown the former MicroProse development studio in December 1999.

X-COM: Alliance, a FPS game, was the second and final game to be canceled during Hasbro Interactive's closure.

Pages in category "X-COM"

The following 5 pages are in this category, out of 5 total.