- 1 Outdoor enemies
- 2 Fortress enemies
- 3 Labyrinth enemies
- 4 Bosses
An Amol is a large hermit crab that has hard shell, and walks straight forward without regard for what's in front of it. Both green and red varieties exist.
Although it doesn't move, when this rose creature opens its bud it scatters poison pollen through the air. It's official name is the Gorula-dorela.
This stinging insect flies along the wind in waves. There are red, yellow, and green varieties of wasps. Sometimes it is safer to duck under them than to try to attack them.
A half man, half beast that uses its fangs and claws as weapons. Male varieties of Goblins are known as Wolf Men while females are known as Josephines.
Ghosts will suddenly appear by teleporting in front or behind you, and shoot a burst of flame. They are difficult to defeat, and it is better to run away and attack when you have the advantage.
A knight wearing a light amount of defensive gear who avoids you attacks by jumping. They wear both green and blue sets of these armors.
Half man, and half lizard, they walk forward spitting flame in front of them. Depending on their color, they may be known as Water Lizards, Sand Lizards, or Dark Lizards.
This large snake advances towards you by sailing gracefully through the air. They may appear alone or in groups of 2 or 3. Its official name is the Dango Mushi.
These humanoids appear to be out of their mind, and the climb out of hiding places just below the ground to attack trespassers by throwing sickles at them. They are broken into two classes, Goggle Men, and Sickle Men.
These pterodactyl like creatures have the ability to remain hidden from sight until they are relatively close to their prey. Then they suddenly appear and attack almost as quickly. Their technical name is the Gyabari.
Creatures which resemble large flying rocks, they seem to defy gravity as they float up and down effortlessly through the air. They attack by spitting rocks at their targets. They are sometimes referred to as Galloms.
Venomous snakes that travel in one direction at a slow speed, they suddenly speed up when they detect a threat in their nearby vicinity. Two varieties are identified as Brown Cobras, and King Cobras.
These large floating eyeballs originate from a different dimension. They were summoned to patrol some of the fortresses around the kingdom. These small version are immature and not fully grown.
A bit stronger than Goblins, but no more intelligent, these giants are assigned patrols within early fortresses around the kingdom. They walk forward without concern for damage. There are blue types and red types.
These tough little monkeys can be surprisingly difficult to kill. They scramble across the floor, dropping off the edge of platforms. There are yellow, blue, and red monkeys.
Disembodied souls that suddenly materialize as a swirling gathering of spirit energy, which gets discharged as a projectile aimed at the floor. Then the souls dissipate and reappear somewhere else.
Fire bats are elemental creatures which get summoned by Magicians. They appear and fly forward, doing the Magician's bidding, and bobbing up and down as they go. They award no experience.
Magicians are a very tough class of enemy which only appears in the last two fortresses. They like to surprise their enemies by teleporting right on top of them before summoning a Fire Bat to attack them.
Hyper Armors are one of the most dangerous of the enemy warriors. It leaps over Kein whenever he attacks them. Furthermore, it carries a shield allowing it to block all attacks from the front. It can only be damaged from behind.
This basic enemy is nothing more than an overgrown slug. It crawls across labyrinth floors in a mindless hunt for food. It comes in a variety of colors including brown, green, red, and black.
An eyeball that floats back and forth across a labyrinth room, no one knows if they report what they see to a more powerful foe. There are blue eyes, red eyes, and black eyes.
Young dragons liberate themselves from their parents at an early age, staking out various labyrinths to turn into their dens. They bounce back and forth around the rooms that they are found in, generally making a nuisance of themselves.
These inter-dimensional beings are found in areas of labyrinths with high concentrations of dimensional flux. They behave very much like ghosts, popping into our dimension to fire at Kein before popping out and reappearing somewhere else to attack again.
Fire Demons are simple creatures assigned to patrol labyrinths. They wander back and forth and spit flames at intruders. There are yellow demons, blue demons, and red demons.
Although these armored knights are capable of jumping like their outdoor and fortress brethren, they leap backward away from their attacker, making them a little safer to fight against. There are quite a large variety of Metal Armors including Copper, Green, Bronze, Red and Iron Armor.
The strongest warriors in the game are only found in the last labyrinth. They wear Skull Armor which grants them all the strengths of other warriors. They can block frontal attacks. They leap forward. They fire projectiles. Avoid them as much as possible.
A Skulltas is a large zombie creature that meanders across the floor in an attempt to crush its opponent. It sprays projectiles around the room in three different directions. It must be hit in the head to defeat. It is found in many labyrinths in a variety of colors including yellow, green, blue, red, and black.
These creatures are a kind of lesser dragon. Possessing a turtle shell on their back, and a long winding neck, they can use their wings to hop across the ground over great distances and spit flame at aggressors. They aren't particularly bright, but they are only vulnerable in their head. They come in yellow, green, and red.
The parent of all the children Gato seen floating around various fortresses can only be found inside the second fortress. It opens its eyelid to fire a destructive ray at enemies, and then closes it tight to protect itself from attacks. It is only vulnerable to attack when the eyelid is open.
The Water Lizard is summoned by a Lizardman defending the ghost ship at the end of the second stage. It rises from the water and sprays its victims with fire. The only way to damage it is to attack the inside of its mouth.
Common dragons are found later on in the game, and are set up as guardians of powerful treasures. They prefer to hop across the floor instead of walk, and they fire bullets of flame through the air. They come in green, red, blue, and black colors.
The scales of metallic dragons appear silver in color. The sheen of their skin indicates a stronger-than-average defense than their common cousins. The metallic dragon from stage 8 has an additional protective spell cast on it that makes it appear golden. Only the soul of the wizard who cast the spell can undo it.
The death messenger is a demon warrior who rides atop a demon horse. He directs the horse forward into battle while scattering sickles into the air in an effort to slay his opponent. He is only found at the end of the fortress in Stage 6.
Although the white dragon may appear to be an enemy, it is actually the embodiment of rage developed by a god. In order to defeat it, you must tame it rather than kill it. You can only perform that task by using a certain item. Once you do, you will be rewarded with the ability to summon the White Dragon when you are unable to proceed any farther on your own.
Female Knight: Lena Elfie
The female warrior that you encounter in the seventh labyrinth is not an enemy of yours but rather the enchanted daughter of the sixth town's weapon shop owner. Determined to learn more about the curse of the God of Darkness, she wandered into the labyrinth and never returned. You must use a particular item to free her mind and prevent her from being harmed. If you succeed, she will give you an important item.
When you finally find her, Princess Karin will have a spell cast on her, preventing her from being able to distinguish enemies from friends. You must obtain a particularly important item that she was searching for in order to break the spell and convince her to part with an item that is said to possess the power to break the curse of the God of Darkness. Perhaps another boss possesses the item.
God of Darkness Ruva
It will take a lot of traveling and fighting in order to locate the god of darkness. Once you find him, you must be in possession of the one item which can break the curse. Without that, you will be helpless against him. Should you find both him and the item, you must still survive the encounter in order to save the kingdom and restore peace to the world.