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Outdoor enemies[edit]

Amol[edit]

Chester Field enemy amol.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Damage 2 6

An Amol is a large hermit crab that has hard shell, and walks straight forward without regard for what's in front of it. Both green and red varieties exist.

Poison Flower[edit]

Chester Field enemy poison flower.png
Experience: 0
Stage 1 2 3 4 5 6 7 8
Health 2

Although it doesn't move, when this rose creature opens its bud it scatters poison pollen through the air. It's official name is the Gorula-dorela.

Wasp[edit]

Chester Field enemy wasp.png
Experience: 0
Stage 1 2 3 4 5 6 7 8
Health 1 1 1 1 1 1 1 1

This stinging insect flies along the wind in waves. There are red, yellow, and green varieties of wasps. Sometimes it is safer to duck under them than to try to attack them.

Goblin[edit]

Chester Field enemy goblin.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 6 18

A half man, half beast that uses its fangs and claws as weapons. Male varieties of Goblins are known as Wolf Men while females are known as Josephines.

Ghost[edit]

Chester Field enemy ghost.png
Experience: 5
Stage 1 2 3 4 5 6 7 8
Health 9

Ghosts will suddenly appear by teleporting in front or behind you, and shoot a burst of flame. They are difficult to defeat, and it is better to run away and attack when you have the advantage.

Normal Armor[edit]

Chester Field enemy normal armor.png
Experience: 3
Stage 1 2 3 4 5 6 7 8
Health 27 42

A knight wearing a light amount of defensive gear who avoids you attacks by jumping. They wear both green and blue sets of these armors.

Lizardman[edit]

Chester Field enemy lizardman.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 27 30 42

Half man, and half lizard, they walk forward spitting flame in front of them. Depending on their color, they may be known as Water Lizards, Sand Lizards, or Dark Lizards.

Flying Snake[edit]

Chester Field enemy flying snake.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 15 21

This large snake advances towards you by sailing gracefully through the air. They may appear alone or in groups of 2 or 3. Its official name is the Dango Mushi.

Madman[edit]

Chester Field enemy madman.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 45 63

These humanoids appear to be out of their mind, and the climb out of hiding places just below the ground to attack trespassers by throwing sickles at them. They are broken into two classes, Goggle Men, and Sickle Men.

Wing Lizard[edit]

Chester Field enemy wing lizard.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 30

These pterodactyl like creatures have the ability to remain hidden from sight until they are relatively close to their prey. Then they suddenly appear and attack almost as quickly. Their technical name is the Gyabari.

Flying Rock[edit]

Chester Field enemy flying rock.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 60 63

Creatures which resemble large flying rocks, they seem to defy gravity as they float up and down effortlessly through the air. They attack by spitting rocks at their targets. They are sometimes referred to as Galloms.

Fortress enemies[edit]

Merol[edit]

Chester Field enemy merol.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 0 0 18

Venomous snakes that travel in one direction at a slow speed, they suddenly speed up when they detect a threat in their nearby vicinity. Two varieties are identified as Brown Cobras, and King Cobras.

Gato Child[edit]

Chester Field enemy gato child.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 6 7

These large floating eyeballs originate from a different dimension. They were summoned to patrol some of the fortresses around the kingdom. These small version are immature and not fully grown.

Cyclops[edit]

Chester Field enemy cyclops.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 12 24

A bit stronger than Goblins, but no more intelligent, these giants are assigned patrols within early fortresses around the kingdom. They walk forward without concern for damage. There are blue types and red types.

Heraketa[edit]

Chester Field enemy herateta.png
Experience: 0
Stage 1 2 3 4 5 6 7 8
Health 18 36 72

These tough little monkeys can be surprisingly difficult to kill. They scramble across the floor, dropping off the edge of platforms. There are yellow, blue, and red monkeys.

Wheel[edit]

Chester Field enemy wheel.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 16 18 24

Disembodied souls that suddenly materialize as a swirling gathering of spirit energy, which gets discharged as a projectile aimed at the floor. Then the souls dissipate and reappear somewhere else.

Fire Bat[edit]

Chester Field enemy fire bat.png
Experience: 0
Stage 1 2 3 4 5 6 7 8
Health 8 12

Fire bats are elemental creatures which get summoned by Magicians. They appear and fly forward, doing the Magician's bidding, and bobbing up and down as they go. They award no experience.

Magician[edit]

Chester Field enemy magician.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 45 72

Magicians are a very tough class of enemy which only appears in the last two fortresses. They like to surprise their enemies by teleporting right on top of them before summoning a Fire Bat to attack them.

Hyper Armor[edit]

Chester Field enemy hyper armor.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 45 96

Hyper Armors are one of the most dangerous of the enemy warriors. It leaps over Kein whenever he attacks them. Furthermore, it carries a shield allowing it to block all attacks from the front. It can only be damaged from behind.

Labyrinth enemies[edit]

Moru[edit]

Chester Field enemy moru.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 1 2 6 6 8

This basic enemy is nothing more than an overgrown slug. It crawls across labyrinth floors in a mindless hunt for food. It comes in a variety of colors including brown, green, red, and black.

Devil Eye[edit]

Chester Field enemy devil eye.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 2 2 8

An eyeball that floats back and forth across a labyrinth room, no one knows if they report what they see to a more powerful foe. There are blue eyes, red eyes, and black eyes.

Little Dragon[edit]

Chester Field enemy little dragon.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 3 6 9 12 63

Young dragons liberate themselves from their parents at an early age, staking out various labyrinths to turn into their dens. They bounce back and forth around the rooms that they are found in, generally making a nuisance of themselves.

EW-2[edit]

Chester Field enemy EW2.png
Experience: 1
Stage 1 2 3 4 5 6 7 8
Health 12 18 21

These inter-dimensional beings are found in areas of labyrinths with high concentrations of dimensional flux. They behave very much like ghosts, popping into our dimension to fire at Kein before popping out and reappearing somewhere else to attack again.

Fire Demon[edit]

Chester Field enemy fire demon.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 30 45 63

Fire Demons are simple creatures assigned to patrol labyrinths. They wander back and forth and spit flames at intruders. There are yellow demons, blue demons, and red demons.

Metal Armor[edit]

Chester Field enemy metal armor.png
Experience: 2
Stage 1 2 3 4 5 6 7 8
Health 27 36 45 54 63 78

Although these armored knights are capable of jumping like their outdoor and fortress brethren, they leap backward away from their attacker, making them a little safer to fight against. There are quite a large variety of Metal Armors including Copper, Green, Bronze, Red and Iron Armor.

Gemon SS[edit]

Chester Field enemy gemon SS.png
Experience: 4
Stage 1 2 3 4 5 6 7 8
Health 78

The strongest warriors in the game are only found in the last labyrinth. They wear Skull Armor which grants them all the strengths of other warriors. They can block frontal attacks. They leap forward. They fire projectiles. Avoid them as much as possible.

Bosses[edit]

Skulltas[edit]

Chester Field enemy skulltas.png
Experience: 10
Stage 1 2 3 4 5 6 7 8
Health 15 30 40 75 90 104

A Skulltas is a large zombie creature that meanders across the floor in an attempt to crush its opponent. It sprays projectiles around the room in three different directions. It must be hit in the head to defeat. It is found in many labyrinths in a variety of colors including yellow, green, blue, red, and black.

Karukyunomu[edit]

Chester Field enemy karukyunomu.png
Experience: 10
Stage 1 2 3 4 5 6 7 8
Health 30 150 200

These creatures are a kind of lesser dragon. Possessing a turtle shell on their back, and a long winding neck, they can use their wings to hop across the ground over great distances and spit flame at aggressors. They aren't particularly bright, but they are only vulnerable in their head. They come in yellow, green, and red.

Grand Gato[edit]

Chester Field enemy gato grand.png
Experience: 10
Stage 1 2 3 4 5 6 7 8
Health 72

The parent of all the children Gato seen floating around various fortresses can only be found inside the second fortress. It opens its eyelid to fire a destructive ray at enemies, and then closes it tight to protect itself from attacks. It is only vulnerable to attack when the eyelid is open.

Water Lizard[edit]

Chester Field enemy water lizard.png
Experience: 10
Stage 1 2 3 4 5 6 7 8
Health 90

The Water Lizard is summoned by a Lizardman defending the ghost ship at the end of the second stage. It rises from the water and sprays its victims with fire. The only way to damage it is to attack the inside of its mouth.

Common Dragon[edit]

Chester Field enemy dragon common.png
Experience: 15
Stage 1 2 3 4 5 6 7 8
Health 60 90 108 147 156

Common dragons are found later on in the game, and are set up as guardians of powerful treasures. They prefer to hop across the floor instead of walk, and they fire bullets of flame through the air. They come in green, red, blue, and black colors.

Metallic Dragon[edit]

Chester Field enemy dragon metal.png
Experience: 20
Stage 1 2 3 4 5 6 7 8
Health 72 182

The scales of metallic dragons appear silver in color. The sheen of their skin indicates a stronger-than-average defense than their common cousins. The metallic dragon from stage 8 has an additional protective spell cast on it that makes it appear golden. Only the soul of the wizard who cast the spell can undo it.

Death Messenger[edit]

Chester Field enemy death messenger.png
Experience: 15
Stage 1 2 3 4 5 6 7 8
Health 108

The death messenger is a demon warrior who rides atop a demon horse. He directs the horse forward into battle while scattering sickles into the air in an effort to slay his opponent. He is only found at the end of the fortress in Stage 6.

White Dragon[edit]

Chester Field enemy dragon white.png
Experience: -
Stage 1 2 3 4 5 6 7 8
Health

Although the white dragon may appear to be an enemy, it is actually the embodiment of rage developed by a god. In order to defeat it, you must tame it rather than kill it. You can only perform that task by using a certain item. Once you do, you will be rewarded with the ability to summon the White Dragon when you are unable to proceed any farther on your own.

Female Knight: Lena Elfie[edit]

Chester Field enemy female knight Lena Elfi.png
Experience: -
Stage 1 2 3 4 5 6 7 8
Health

The female warrior that you encounter in the seventh labyrinth is not an enemy of yours but rather the enchanted daughter of the sixth town's weapon shop owner. Determined to learn more about the curse of the God of Darkness, she wandered into the labyrinth and never returned. You must use a particular item to free her mind and prevent her from being harmed. If you succeed, she will give you an important item.

Princess Karen[edit]

Chester Field enemy Princess Karen.png
Experience: -
Stage 1 2 3 4 5 6 7 8
Health

When you finally find her, Princess Karin will have a spell cast on her, preventing her from being able to distinguish enemies from friends. You must obtain a particularly important item that she was searching for in order to break the spell and convince her to part with an item that is said to possess the power to break the curse of the God of Darkness. Perhaps another boss possesses the item.

God of Darkness Ruva[edit]

Chester Field enemy dark god Ruva.png
Experience: -
Stage 1 2 3 4 5 6 7 8
Health 255

It will take a lot of traveling and fighting in order to locate the god of darkness. Once you find him, you must be in possession of the one item which can break the curse. Without that, you will be helpless against him. Should you find both him and the item, you must still survive the encounter in order to save the kingdom and restore peace to the world.