This is a glossary of sorts for players of Civilization games.
This page is not up to date with the release of Civ IV.
- Babs: Babylonians
- Barbs Barbarians
- Apolyton: http://www.apolyton.net/
- Civ: Civilization (either the game or a civilization within it)
- Epic Game: A single-player random or customized map, as opposed to a scenario.
- Goodie hut: Minor Tribe (Civ), Unity Pod (SMAC); "pod" is more common for the latter.
- ICS: Infinite City Sprawl, also derisively Infinite City Sleaze and other uncomplimentary phrases
- MP: Multiplayer game
- OCC: One City Challenge. An attempt to complete the Epic Game with only one city. More specifically, an organized contest involving this.
- PBEM: Play by e-mail
- Territory: What you do not have enough of and everybody else has too much of
- Village: See "goodie hut"
- Land grab Trying to "grab" as much land as possible, usually at the start of the game, by building more cities and expanding their borders.
- Hammers/Commerce/Bread Production points/Money/Growth points
- Beakers Research points, even though they are actually flasks.
Call to Power glossary
- CTP: Call to Power
- Smallpox (spox): Freeciv term for Infinite City Sprawl, see ICS in general glossary, although 'smallpox' usually refers to building lots of cities with no city improvements very close together, while 'ICS' usually refers to any tactic that relies mainly on building more cities rather than improving existing cities.
- Bigpox (Largepox, lpox): Freeciv term for strategies involving improving a few cities and building in depth rather than expanding. Bigpox games are games where the rules are changed to favour such strategies.
- Rapture: We love the King day in the other civilizations; the citizens of a city are celebrating
Civilization 2 glossary
- ToT: Test of Time (special edition of Civilization II)
Differences of terminology among games
The Civ games tend to share identical concepts, though sometimes they are referred to by different names. Differences between units will not be listed here except for very basic types common to all games. SMAC has the most different terminology, being an unofficial Civ game (although designed in part by Sid Meier) and being set in the future on another planet. For differences in terminology among the Test of Time games, consult the manual. Freeciv always uses the Civ2 term.
Warning: This may not be accurate yet, and does not include Call to Power terms.
|Civilization 1 term||Civilization 2 term||Civilization 3 term||SMAC Term||Meaning|
|Food||Food||Food||Nutrients||Increases city growth|
|Trade||Trade||Commerce||Energy||Goes to taxes/research/luxuries|
|Taxes||Taxes||Taxes||Economy||Portion of trade that goes into your treasury|
|Science||Science||Science||Labs||Goes to developing new tech|
|Luxury||Luxury||Entertainment||Psych||Goes to keeping citizens content/happy|
|Settlers||Settlers||Settler||Colony Pod||Establishes a new city|
|Government||Government||Government||Social Engineering||Affects bonuses and penalties of your civilization|
|Barbarian||Barbarian||Barbarian||Mind Worm||Unit associated with no Civ; raids player units|
|Minor tribe||Minor tribe||Minor tribe||Unity Pod||Causes random event|
|Happy citizen||Happy citizen||Happy citizen||Talent||Offsets unhappy citizens|
|Content citizen||Content citizen||Content citizen||Worker||Ordinary citizen|
|Unhappy citizen||Unhappy citizen||Unhappy citizen||Drone||Causes disorder riots if exceeds number of happy citizens|
|Civil disorder||Civil disorder||Civil disorder||Drone riots||Production ceases|
- In Civilization 1 and Civilization 2, Settlers function both as city-building units and terrain-enhancing units. If we were to follow Civ1 terminology here, the word "Settler" would create ambiguity for Civilization 3 and SMAC players. Therefore, the Civilization 3 terminology for "Settlers" and "Workers" has been adopted as an exception to the general rule to use Civilization 1 terminology. Civilization 1 and Civilization 2 players can simply read both words as "Settlers".
- The word "village" is synonymous with Minor Tribe. They are invariably called "goodie huts" by fans, because they usually dispense "good" things such as free technologies or money and in most graphics sets they are represented by a hut (or small number of huts). "Goodie hut" is often abbreviated to "hut".