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- Tech denotes the civilization advance needed in order to build the unit.
- Obsolescence denotes the civilization advance that renders the unit obsolete.
Unit | Attack | Defense | Movement | Hit points | Firepwer | Tech | Obsolescence | Shields | Description |
---|---|---|---|---|---|---|---|---|---|
AEGIS Cruiser | 8 | 8 | 5 | 3 | 2 | Rocketry | none | 80 | Two-square sight range. Detects submarines. Double defense against air units. |
Alpine Troops | 5 | 5 | 1 | 2 | 1 | Tactics | none | 50 | Treats all squares as roads. |
Archers | 3 | 2 | 1 | 1 | 1 | Warrior Code | Gunpowder | 30 | |
Armor | 10 | 5 | 3 | 3 | 1 | Mobile Warfare | none | 80 | |
Artillery | 10 | 1 | 1 | 2 | 2 | Machine Tools | Robotics | 50 | |
Battleship | 12 | 12 | 4 | 4 | 2 | Automobile | none | 160 | Two-square sight range. |
Bomber | 12 | 1 | 8 | 2 | 2 | Advanced Flight | Stealth | 120 | Two-square sight range. |
Cannon | 8 | 1 | 1 | 2 | 1 | Metallurgy | Machine Tools | 40 | |
Caravan | 0 | 1 | 1 | 1 | 1 | Trade | The Corporation | 50 | Ignores zones of control. Replaced by Freight (twice as fast). |
Caravel | 2 | 1 | 3 | 2 | 1 | Navigation | Magnetism | 40 | Transports three. |
Carrier | 1 | 9 | 5 | 4 | 2 | Advanced Flight | none | 160 | Two-square sight range. Carries air units. |
Catapult | 6 | 1 | 1 | 1 | 1 | Mathematics | Metallurgy | 40 | Replaced by Cannon. |
Cavalry | 8 | 3 | 2 | 2 | 1 | Leadership | Mobile Warfare | 60 | |
Chariot | 3 | 1 | 2 | 1 | 1 | The Wheel | Polytheism | 30 | Replaced by Elephant |
Cruise Msl. | 18 | 0 | 12 | 1 | 3 | Rocketry | none | 60 | Destroyed after attacking. |
Cruiser | 6 | 6 | 5 | 3 | 2 | Steel | Rocketry | 80 | |
Crusaders | 5 | 1 | 2 | 1 | 1 | Monotheism | Leadership | 40 | |
Destroyer | 4 | 4 | 6 | 3 | 1 | Electricity | none | 60 | Two-square sight range. Detects submarines. |
Diplomat | 0 | 0 | 2 | 1 | 1 | Writing | Espionage | 30 | Ignores zones of control. Replaced by Spy. |
Dragoons | 5 | 2 | 2 | 2 | 1 | Leadership | Tactics | 50 | |
Elephant | 4 | 1 | 1 | 1 | 1 | Polytheism | Monotheism | 40 | Replaced by Crusaders. |
Engineers | 0 | 2 | 2 | 2 | 1 | Explosives | none | 40 | Perform Settler functions twice as fast; and do transformations. |
Explorer | 0 | 1 | 1 | 1 | 1 | Seafaring | Guerrilla Warfare | 30 | Treats all squares as roads. Ignores zones of control. |
Fanatics | 4 | 4 | 1 | 2 | 1 | Fundamentalism | none | 20 | Free support under Fundamentalism. |
Fighter | 4 | 3 | 10 | 2 | 2 | Flight | Stealth | 60 | Two-square sight range. Can attack air units. |
Freight | 0 | 1 | 2 | 1 | 1 | The Corporation | none | 50 | Ignores zones of control. |
Frigate | 4 | 2 | 4 | 2 | 1 | Magnetism | Electricity | 50 | |
Galleon | 0 | 2 | 4 | 2 | 1 | Magnetism | Industrialization | 40 | Transports four units. |
Helicopter | 10 | 3 | 6 | 2 | 2 | Combined Arms | none | 100 | Two-square sight range. Detects submarines. |
Horsemen | 2 | 1 | 2 | 1 | 1 | Horseback Riding | Chivalry | 20 | |
Howitzer | 12 | 2 | 2 | 3 | 2 | Robotics | none | 70 | Negates the effects of city walls. |
Ironclad | 4 | 4 | 4 | 3 | 1 | Steam Engine | Electricity | 60 | |
Knights | 4 | 2 | 2 | 1 | 1 | Chivalry | Leadership | 40 | |
Legion | 4 | 2 | 1 | 1 | 1 | Iron Working | Gunpowder | 40 | |
Marines | 8 | 5 | 1 | 2 | 1 | Conscription | none | 60 | Can make amphibious assaults. |
Mech. Inf. | 6 | 6 | 3 | 3 | 1 | Labor Union | none | 50 | |
Musketeers | 3 | 3 | 1 | 2 | 1 | Gunpowder | Conscription | 30 | Replaced by Riflemen. |
Nuclear Msl. | 99 | 0 | 16 | 1 | 1 | Rocketry | none | 16 | Nuclear weapon. Destroyed after attacking. |
Paratroopers | 6 | 4 | 1 | 2 | 1 | Combined Arms | none | 60 | Can perform paradrops. |
Partisans | 4 | 4 | 1 | 2 | 1 | Guerrilla Warfare | none | 50 | Ignores zones of control. Treats all squares as roads. Conquered cities may spawn a few. |
Phalanx | 1 | 2 | 1 | 1 | 1 | Bronze Working | Feudalism | 20 | |
Pikemen | 1 | 2 | 1 | 1 | 1 | Feudalism | Gunpowder | 20 | Double defense against horse. Replaced by Musketeers (therefore 25% less strength against horse). |
Riflemen | 5 | 4 | 1 | 2 | 1 | Conscription | none | 40 | |
Settlers | 0 | 1 | 1 | 2 | 1 | none | Explosives | 40 | Replaced by Engineers. |
Spy | 0 | 0 | 3 | 1 | 1 | Espionage | none | 30 | Ignores zones of control. |
Stlth Bmbr. | 14 | 5 | 12 | 2 | 2 | Stealth | none | 160 | Two-square sight range. |
Stlth Ftr. | 8 | 4 | 14 | 2 | 2 | Stealth | none | 80 | Two-square sight range. Can attack air units. |
Submarine | 10 | 2 | 3 | 3 | 2 | Combustion | none | 60 | Submarine; invisible to many units. Two-square sight range. |
Transport | 0 | 3 | 5 | 3 | 1 | Industrialization | none | 50 | Transports eight units. |
Trireme | 1 | 1 | 3 | 1 | 1 | Map Making | Navigation | 40 | Must finish turn adjacent to land (though computer powers seem to be exempt). Transports two units. |
Warriors | 1 | 1 | 1 | 1 | 1 | none | Feudalism | 10 |