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Buildings are built only within cities and typically provide bonuses to only that city. These bonuses range from increased resources to increased defensive capabilities. Their method of construction is identical to units, requiring a certain number of Production units to be constructed, which may take one or more turns. Once constructed, a building may only be destroyed by the Spies of an opposing force.

List of buildings[edit]

Buildings have been roughly categorized into the following categories:

  • Region Boosters: Increases the raw resources harvested from specific types of region.
  • Production Boosters: Increases one of the outputs of the city.
  • Miscellaneous: For all other buildings.
Cost Effect Required Tech[1]
Region Boosters
Granary 40 Plains regions provide an additional: +2 Food Pottery (1)
Trading Post 60 Desert regions provide an additional: +2 Trade Code of Laws (3)
Workshop 60 Hills regions provide an additional: +2 Production Construction (3)
Harbour 100 Sea regions provide an additional: +1 Food Navigation (4)
Iron Mine 80 Mountain regions provide an additional: +4 Production Railroad (7)
Production Boosters
Temple 40 Culture +1 per Citizen Ceremonial Burial (1)
Cathedral 160 Culture +2 per Citizen (replaces Temple) Religion (5)
Library 40 Doubles (2x) Science production at this city Alphabet (1)
University 160 Quadruples (4x) Science at this city (replaces Library) University (5)
Market 60 Doubles (2x) Gold production at this city Currency (4)
Bank 120 Quadruples (4x) Gold production at this city (replaces Market) Banking (5)
Factory 200 Doubles (2x) Production at this city Industrialization (7)
Miscellaneous
Palace 0 Provides a Culture bonus to this city.
May not be built and is only present in the Capital
None
Barracks 40 New units start as Veterans (+50% Combat) Bronze Working (1)
Walls 100 Grants defending units a bonus to Defense and renders the City immune to Culture Flipping Masonry (2)
Courthouse 80 Increases harvestable regions by 1 square along each existing border Literacy (3)
Aqueduct 120 City growth +50% (Food Requirements -33%) Engineering (4)
Spaceship Fuel 80 One of four Spaceship parts necessary for a Technological victory.
Building more than one SS Fuel will make the Spaceship trip faster
Space Flight (10)
Spaceship Propulsion 200 One of four Spaceship parts necessary for a Technological victory.
Building more than one SS Propulsion will make the Spaceship trip faster
Space Flight (10)
Spaceship Life Support 120 One of four Spaceship parts necessary for a Technological victory.
Building more than one SS Life Support will increase the player's final score
Space Flight (10)
Spaceship Habitation 400 One of four Spaceship parts necessary for a Technological victory.
Building more than one SS Habitation will increase the player's final score
Space Flight (10)
SDI Defense 200 Intercepts an ICBM Superconductor (11)

Notes[edit]

  1. Numbers in brackets beside each tech represent the "tier" of the technology. See the Technologies page for more information.