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Wonders may be treated as exceptional and unique buildings. They are typically expensive and provide a very powerful bonus or effect. Additionally, each Wonder may be built only once per game; multiple cities and civilizations may simultaneously attempt to construct the same wonder, but only the first city to complete the wonder will obtain it - all other constructing cities must change their construction objectives. If you have been beaten to a wonder, you may reassign the accumulated hammers to another building, wonder, or unit – but only during the same turn. If you wait, the hammers will be lost.

The World Bank and United Nations wonders are unlike the other wonders in that their completion will constitute an economic or cultural victory, respectively, for the civilization that constructed the wonder. All the wonders are listed in order from left to right in the Hall of Glory in-game.

Certain wonders will be obsolesced by the discovery of a corresponding Technology by any civilization, even if the wonder's owner and first discoverer of the obsoleting technology are the same civilization. For example, the East India Company is made obsolete when any civilization discovers Flight. Once the wonder is rendered obsolete, the unique effect of the wonder is negated. However, the wonder's Culture and contribution towards a Cultural Victory are unaffected.

List of wonders[edit]

Cost Effect Required Tech Obsolesced by
Ancient Wonders
Stonehenge 50 Temples generate 50% more Culture None Literacy (3)
Great Pyramid 150 Provides access to all forms of Government Ceremonial Burial (1) Monarchy (4)
Colossus of Rhodes 100 Current city produces double Science and Gold Bronze Working (1) Invention (5)
Oracle of Delphi 125 Provides warning if one of your attacks will fail Alphabet (1) Religion (5)
Hanging Gardens of Babylon 100 Current city gains +50% population Pottery (1) None
Great Wall 150 Forces all civilizations to make peace with your civilization Masonry (2) Engineering (4)
Great Library 150 Automatically obtain any technology discovered by at least two other civilizations Writing (2) University
Medieval Wonders
Shakespeare's Theatre 150 Current city produces double culture Literacy (3) Mass Media (9)
East India Company 200 +1 Trade from Sea regions Navigation (4) Flight (8)
Magna Carta 150 Courthouses now produce +1 culture per citizen Democracy (4) None
Himeji Samurai Castle 150 +1 Attack to all military units Monarchy (4) Communism (8)
Trade Fair of Troyes 250 Current city produces double gold Currency (4) Globalization (11)
Oxford University 150 Immediately gain one high-level tech (one-time bonus) University (5) None
Leonardo's Workshop 150 Immediately upgrade all obsolete units (one-time bonus)[1] Invention (5) None
Modern Wonders
Manhattan Project 750 Gain a single ICBM unit Atomic Theory (8) None
Military-Industrial Complex Reduces costs of all units by 20% The Corporation (8) None
Hollywood 600 Easier to Culture Flip cities. May culture flip cities with Walls Mass Media (9) None
Apollo Program Immediately gain all technologies Space Flight (10) None
Internet 750 Double gold production in all cities Networking (10) None
Victory Condition Wonders
World Bank 500 Win by an Economic Victory 20,000 Gold None
United Nations 500 Win by a Cultural Victory 20 Great People or Wonders None
  1. The "Leonardo's Workshop" wonder will not work if you rush it.