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- 1 Infantry
- 2 Land
- 3 Sea
- 4 Air
Here is a list of Allied units in Red Alert. Some are restricted to Multiplayer (MP) and, although they may appear in the campaigns, they cannot be produced by any Allied structure during it.
|Spy||4||+ Radar Dome||500|
|Thief (MP)||8||+ Tech Center||500|
|Tanya (MP)||8||+ Tech Center||1200|
|Land units||Tech Level||War Factory||$|
|Ore Truck||2||+ Ore Refinery||1400|
|Mine Layer||2||+ Service Depot||800|
|MCV (MP)||8||+ Service Depot||2500|
|Mobile Gap Generator (MP)||8||+ Tech Center||600|
|Radar Jammer (MP)||9||+ Radar Dome||600|
|Sea units||Tech Level||Naval Yard||$|
|Cruiser||7||+ Tech Center||2000|
|Air units||Tech Level||Structure||$|
Infanty units require a Barracks.
Spies also require a Radar Dome.
Thieves are normally restricted to Multiplayer, and also require a Tech Center.
Tanya is normally restricted to Multiplayer, and also requires a Tech Center.
Land units require a War Factory.
The weakest tank but also the fastest tank in the whole game.
Ore Trucks also require an Ore Refinery.
Anti-tank Mine Layers also require a Service Depot.
Armored Personnel Carriers also require a Barracks.
The Allies' higher grade tank.
Mobile Construction Vehicles are normally restricted to Multiplayer, and also require a Service Depot.
Mobile Gap Generator
Mobile Gap Generators are normally restricted to Multiplayer.
Radar Jammers are normally restricted to Multiplayer, and also require a Radar Dome.
Sea units require a Naval Yard.
Cruisers also require a Tech Center.
This air unit requires a Helipad.