Imperial Structures are built differently. All Structures come in nanocores and the nanocore must be deployed to have a structure. Note: The rising sun does not deploy airfields so to use an air force deploy mecha tengus and transform them.
Structures[edit | edit source]
Empire structures are built by deploying Nano Cores, which are defenseless vehicles. Empire structures also project a small build radius around them, save for base defenses, allowing for the construction of walls. Production structures also require to be upgraded to unlock higher tier units individually.
Construction Yard[edit | edit source]
Cost | 5000 |
---|---|
Requirements | Deployed MCV |
Role | Command Center |
Build Time | Deployed from MCV |
Power | ????? |
The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle
Instant Dojo[edit | edit source]
Cost | 500 |
---|---|
Requirements | Nanocore |
Abilities | Upgrade itself to Breakthrough |
Upgrades | Upgrade itself to Breakthrough |
Role | Train Infantry |
Build Time | ???? |
Produces Imperial infantry. Can only be built on land.
Instant Generator[edit | edit source]
Cost | 1000 |
---|---|
Requirements | Nanocore |
Role | Provides power |
Build Time | 0:10 |
Grants 150 Power. Always protect these structures from enemy Spies and enemy forces.
Mecha Bay[edit | edit source]
Cost | 2000 |
---|---|
Requirements | Refinery |
Abilities | Upgrade itself to tier 2 |
Upgrades | Upgrade itself to tier 2 |
Role | Build Tanks |
Build Time | 0:20 |
Produces Imperial vehicles. Can repair up to 3 non-infantry units at any given time. Can only be built on land.
Imperial Docks[edit | edit source]
Cost | 1000 |
---|---|
Requirements | Refinery |
Abilities | Upgrade itself to tier 2 |
Upgrades | Upgrade itself to tier 2 |
Role | Build ships |
Build Time | 0:25 |
Produces Imperial naval units. Can repair up to 3 non-infantry units at any given time. Can only be built on water.
Ore Refinery[edit | edit source]
Cost | 2500 |
---|---|
Requirements | Instant Generator |
Abilities | Build ore collector |
Role | collects ore |
Build Time | 0:25 |
Turns Ore collected by Ore Collectors into useable credits. Produces Ore Collectors.
Nanotech Mainframe[edit | edit source]
Cost | 2500 |
---|---|
Requirements | Refinery |
Abilities | none |
Upgrades | none |
Role | Unlocks Tier 3 units |
Build Time | 1:00 |
Tech structure that unlocks higher tier units by allowing level 3 Upgrades for the Imperial Docks, Instant Dojo and Mecha Bay.
Support Structures[edit | edit source]
Defender-VX[edit | edit source]
Cost | 800 |
---|---|
Requirements | Instant Generator |
Abilities | Switch weapon |
Upgrades | Advanced Rocket Pods |
Role | Anti Infantry and Anti Air Platform |
Build Time | 0:20 |
Damage type | Gun, Rockets |
Power Type | ???? |
Power | ???? |
Anti-infantry base defense. Can transform into an anti-air platform.
Weaknesses
These structures are not effective against tanks or artillery, so support them when it comes to fighting heavier foes. You must place some wave force towers to support their weakness; more than seems necessary, because they fire very slowly.
Wave-Force Tower[edit | edit source]
Cost | 1400 |
---|---|
Requirements | Mainframe Structure |
Abilities | Discharge weapon ability |
Upgrades | ???? |
Role | Anti Surface platform |
Build Time | ??? |
Damage type | Wave force weapon |
Power Type | ???? |
Power | ???? |
Anti surface base defense. Can prematurely discharge its Wave Force Cannon, dealing less potential damage but higher rate of fire.
Weaknesses
These things cannot attack aircraft and are expensive and requires too much power. Always attack with Artillery or with swarms.
Nanoswarm Hive[edit | edit source]
Cost | 3000 |
---|---|
Requirements | Mainframe Structure |
Abilities | None |
Upgrades | None |
Role | Superweapon |
Build Time | ???? |
Damage type | None |
Power Type | ???? |
Power | ????? |
The Nanoswarm Hive creates a field of micro drones to surround a large radius. For a duration, the field is impassable by all units including aircraft, and no attacks or special abilities may influence the Nanoswarm, including Ultimate Weapons.
Psionic Decimator[edit | edit source]
Cost | 5000 |
---|---|
Requirements | Mainframe Structure |
Abilities | none |
Upgrades | none |
Role | Ultimate weapon |
Build Time | 1:00 |
Damage type | Destructive Psionic Blast |
Power Type | none |
Power | none |
The Soviets that defend the Time Machine must perish at all costs. You now have access to build the most destructive weapon in the Empire Arsenal... the Psionic Decimator.
—Suki
The Psionic Decimator obliterates anything caught in its large radius. Deals significantly more damage to units closer to the epicenter of the blast.
Imperial Wall[edit | edit source]
Cost | 10 |
---|---|
Requirements | Conyard |
Abilities | none |
Upgrades | none |
Role | Stop units |
Build Time | 0:04 |
Damage type | none |
Power Type | none |
Power | none |
Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.