Main Structures[edit | edit source]
Construction Yard[edit | edit source]
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Cost | 5000 |
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Requirements | Deploy an MCV |
Abilities | Unpack |
Role | Command Center |
Build Time | instant |
Power | ??? |
The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle.
Barracks[edit | edit source]
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Cost | 500 |
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Requirements | ConYard |
Role | Train infantry |
Build Time | 0:10 |
Power | ??? |
Produces Soviet infantry. Can only be built on land.
Reactor[edit | edit source]
Cost | 800 |
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Requirements | ConYard |
Role | Provides power |
Build Time | 0:10 |
Power | 150 |
Grants 150 Power.
War Factory[edit | edit source]
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Cost | 2000 |
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Requirements | Refinery |
Role | Build Tanks |
Build Time | ??? |
Power | ??? |
Produces Soviet vehicles, including the Sputnik base expansion, Ore Collectors, and amphibious Bullfrogs. Can only be built on land.
[edit | edit source]
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Cost | 1000 |
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Requirements | Refinery |
Role | Produce Ships |
Build Time | 0:20 |
Power | ??? |
Produces Soviet naval units, including the Sputnik base expansion, Ore collectors, and amphibious Bullfrogs. Can only be built on water.
Airfield[edit | edit source]
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Cost | 1000 |
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Requirements | Super reactor |
Abilities | Return all Jets to base |
Role | Builds Jets |
Build Time | 0:50 |
Power | ??? |
Produces Soviet aircraft. Can re-arm up to four MiG Fighter Jets at one time.
Refinery[edit | edit source]
Cost | 2000 |
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Requirements | Reactor |
Abilities | Build another replacement harvester |
Role | Makes cash |
Build Time | 0:20 |
Power | ??? |
Turns Ore collected by Harvesters into usable credits. Produces Harvesters.
Outpost[edit | edit source]
Cost | 1200 |
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Requirements | Deploy Sputnik |
Role | Expand things |
Build Time | 0:04 |
Power | ??? |
Expands the field of construction, allowing for base expansions.
Super Reactor[edit | edit source]
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Cost | 2000 |
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Requirements | Refinery |
Role | Tech Structure, provides more power |
Build Time | 0:30 |
Damage type | Explosion |
Power | 500 |
Unlocking important buildings such as Airfield and Battle Lab. Also grants 500 Power. Explodes when destroyed, dealing damage to all surrounding units including aircraft so take it out from a distance.
Battle Lab[edit | edit source]
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Cost | 3000 |
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Requirements | Super Reactor |
Role | Tech structure; gains access to Tier 3 units |
Build Time | 1:00 |
Power | 75 |
Tech structure that unlocks high tier units such as the Apocalypse Tank, Kirov Airship and Natasha.
Crusher Crane[edit | edit source]
Cost | 1500 |
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Requirements | ConYard |
Abilities | destroy or repair vehicles |
Role | Repairs or destroys tanks and aircrafts; Provides a second Build Queue |
Build Time | 0:30 |
Power | 50 |
Provides an additional build queue. Also serves as a repair depot for vehicles, naval units and aircraft. Non-infantry units may be sent inside, destroying the unit and refunding part of its credit cost.
Support Structures[edit | edit source]
Battle Bunker[edit | edit source]
Cost | 500 |
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Requirements | Combat Engineer |
Role | Garrisonable base defense |
Build Time | 0:20 |
Damage type | Depending on Infantry |
Power | ??? |
This garrisonable building can be repaired and support up to five infantry units. To build the battle bunker select the Combat Engineer and then press the f key and finally choose a place to build it. The Bunker can only be built on land but with the right infantry garrisoned you might be able to fend off even a huge army. This structure is the only Garrisonable structure that can be repaired.
Weaknesses: These structures can be cleared by Desolator Airstrikes and the Molotov Cocktails like all Garrisonable structures.
Sentry Gun[edit | edit source]
Cost | 800 |
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Requirements | Reactor |
Role | Anti Surface Base defense |
Build Time | 0:10 |
Damage type | Heavy Machine Guns |
Power | 25 |
Powerful Anti-infantry base defense that is effective against most ground targets.
Weaknesses: These base defenses should stick to the Anti Infantry role and do not use against the Aircraft or long range units.
Tesla Coil[edit | edit source]
Cost | 1500 |
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Requirements | Super Reactor |
Abilities | Can be Powered by Tesla based weapons |
Upgrades | Powerable by Tesla Based weapons |
Role | Anti Surface Tower |
Build Time | 0:30 |
Damage type | Tesla |
Power | 75 |
Anti-infantry, anti-armor base defense. Nearby Tesla Troopers and Stingrays can charge up each attack, increasing range and damage considerably.
Flak Cannon[edit | edit source]
Cost | 800 |
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Requirements | Reactor |
Role | Anti Air Base Defense |
Build Time | 0:10 |
Damage type | Flak |
Power | 25 |
Anti-air base defense.
Iron Curtain[edit | edit source]
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Cost | 3000 |
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Requirements | Super Reactor |
Abilities | make things invulnerable |
Role | Superweapon |
Build Time | 1:00 |
Damage type | Hurt infantry |
Power Type | Unknown |
Power | 75 |
Superweapon. The Iron Curtain can make vehicles in a radius invulnerable to all types of negative damage and effects, including special abilities and protocols. Lethal to all infantry units including Commandos.
Vacuum Imploder[edit | edit source]
Cost | 2500 |
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Requirements | Battle Lab |
Role | Superweapon |
Build Time | 1:00 |
Damage type | Superweapon |
Power Type | Unknown |
Power | 75 |
Ultimate Weapon. The Vacuum Imploder allows for a missile strike on a very large radius, dealing damage. Higher damage is dealt to structures closer to the center of the blast. All units, including aircraft, tanks and infantry, are pulled to the epicenter, and are immediately destroyed.
Fortress Wall[edit | edit source]
Cost | 10 per segment |
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Requirements | ConYard |
Role | block movement |
Build Time | 0:05 |
Power | 0 |
Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.