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Main Structures[edit]

Construction Yard[edit]

Command Center
Cost5000
RequirementsDeploy an MCV
AbilitiesUnpack
RoleCommand Center
Build Timeinstant
Power???

The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle.

Barracks[edit]

Train infantry
Cost500
RequirementsConYard
RoleTrain infantry
Build Time0:10
Power???

Produces Soviet infantry. Can only be built on land.

Reactor[edit]

Cost800
RequirementsConYard
RoleProvides power
Build Time0:10
Power150

Grants 150 Power.

War Factory[edit]

Build Tanks
Cost2000
RequirementsRefinery
RoleBuild Tanks
Build Time???
Power???

Produces Soviet vehicles, including the Sputnik base expansion, Ore Collectors, and amphibious Bullfrogs. Can only be built on land.

Naval Yard[edit]

Produce Ships
Cost1000
RequirementsRefinery
RoleProduce Ships
Build Time0:20
Power???

Produces Soviet naval units, including the Sputnik base expansion, Ore collectors, and amphibious Bullfrogs. Can only be built on water.

Airfield[edit]

Builds Jets
Cost1000
RequirementsSuper reactor
AbilitiesReturn all Jets to base
RoleBuilds Jets
Build Time0:50
Power???

Produces Soviet aircraft. Can re-arm up to four MiG Fighter Jets at one time.

Refinery[edit]

Cost2000
RequirementsReactor
AbilitiesBuild another replacement harvester
RoleMakes cash
Build Time0:20
Power???

Turns Ore collected by Harvesters into usable credits. Produces Harvesters.

Outpost[edit]

Cost1200
RequirementsDeploy Sputnik
RoleExpand things
Build Time0:04
Power???

Expands the field of construction, allowing for base expansions.

Super Reactor[edit]

Tech Structure, provides more power
Cost2000
RequirementsRefinery
RoleTech Structure, provides more power
Build Time0:30
Damage typeExplosion
Power500

Unlocking important buildings such as Airfield and Battle Lab. Also grants 500 Power. Explodes when destroyed, dealing damage to all surrounding units including aircraft so take it out from a distance.

Battle Lab[edit]

Tech structure; gains access to Tier 3 units
Cost3000
RequirementsSuper Reactor
RoleTech structure; gains access to Tier 3 units
Build Time1:00
Power75

Tech structure that unlocks high tier units such as the Apocalypse Tank, Kirov Airship and Natasha.

Crusher Crane[edit]

Cost1500
RequirementsConYard
Abilitiesdestroy or repair vehicles
RoleRepairs or destroys tanks and aircrafts; Provides a second Build Queue
Build Time0:30
Power50

Provides an additional build queue. Also serves as a repair depot for vehicles, naval units and aircraft. Non-infantry units may be sent inside, destroying the unit and refunding part of its credit cost.

Support Structures[edit]

Battle Bunker[edit]

Cost500
RequirementsCombat Engineer
RoleGarrisonable base defense
Build Time0:20
Damage typeDepending on Infantry
Power???

This garrisonable building can be repaired and support up to five infantry units. To build the battle bunker select the Combat Engineer and then press the f key and finally choose a place to build it. The Bunker can only be built on land but with the right infantry garrisoned you might be able to fend off even a huge army. This structure is the only Garrisonable structure that can be repaired.

Weaknesses: These structures can be cleared by Desolator Airstrikes and the Molotov Cocktails like all Garrisonable structures.

Sentry Gun[edit]

Cost800
RequirementsReactor
RoleAnti Surface Base defense
Build Time0:10
Damage typeHeavy Machine Guns
Power25

Powerful Anti-infantry base defense that is effective against most ground targets.

Weaknesses: These base defenses should stick to the Anti Infantry role and do not use against the Aircraft or long range units.

Tesla Coil[edit]

Cost1500
RequirementsSuper Reactor
AbilitiesCan be Powered by Tesla based weapons
UpgradesPowerable by Tesla Based weapons
RoleAnti Surface Tower
Build Time0:30
Damage typeTesla
Power75

Anti-infantry, anti-armor base defense. Nearby Tesla Troopers and Stingrays can charge up each attack, increasing range and damage considerably.

Flak Cannon[edit]

Cost800
RequirementsReactor
RoleAnti Air Base Defense
Build Time0:10
Damage typeFlak
Power25

Anti-air base defense.

Iron Curtain[edit]

Superweapon
Cost3000
RequirementsSuper Reactor
Abilitiesmake things invulnerable
RoleSuperweapon
Build Time1:00
Damage typeHurt infantry
Power TypeUnknown
Power75

Superweapon. The Iron Curtain can make vehicles in a radius invulnerable to all types of negative damage and effects, including special abilities and protocols. Lethal to all infantry units including Commandos.

Vacuum Imploder[edit]

Cost2500
RequirementsBattle Lab
RoleSuperweapon
Build Time1:00
Damage typeSuperweapon
Power TypeUnknown
Power75

Ultimate Weapon. The Vacuum Imploder allows for a missile strike on a very large radius, dealing damage. Higher damage is dealt to structures closer to the center of the blast. All units, including aircraft, tanks and infantry, are pulled to the epicenter, and are immediately destroyed.

Fortress Wall[edit]

Cost10 per segment
RequirementsConYard
Roleblock movement
Build Time0:05
Power0

Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.