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Main Structures[edit]

Construction Yard[edit]

Command Center
Cost 5000
Requirements Deploy an MCV
Abilities Unpack
Role Command Center
Build Time instant
Power ???

The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle.

Barracks[edit]

Train infantry
Cost 500
Requirements ConYard
Role Train infantry
Build Time 0:10
Power ???

Produces Soviet infantry. Can only be built on land.

Reactor[edit]

Cost 800
Requirements ConYard
Role Provides power
Build Time 0:10
Power 150

Grants 150 Power.

War Factory[edit]

Build Tanks
Cost 2000
Requirements Refinery
Role Build Tanks
Build Time ???
Power ???

Produces Soviet vehicles, including the Sputnik base expansion, Ore Collectors, and amphibious Bullfrogs. Can only be built on land.

Naval Yard[edit]

Produce Ships
Cost 1000
Requirements Refinery
Role Produce Ships
Build Time 0:20
Power ???

Produces Soviet naval units, including the Sputnik base expansion, Ore collectors, and amphibious Bullfrogs. Can only be built on water.

Airfield[edit]

Builds Jets
Cost 1000
Requirements Super reactor
Abilities Return all Jets to base
Role Builds Jets
Build Time 0:50
Power ???

Produces Soviet aircraft. Can re-arm up to four MiG Fighter Jets at one time.

Refinery[edit]

Cost 2000
Requirements Reactor
Abilities Build another replacement harvester
Role Makes cash
Build Time 0:20
Power ???

Turns Ore collected by Harvesters into usable credits. Produces Harvesters.

Outpost[edit]

Cost 1200
Requirements Deploy Sputnik
Role Expand things
Build Time 0:04
Power ???

Expands the field of construction, allowing for base expansions.

Super Reactor[edit]

Tech Structure, provides more power
Cost 2000
Requirements Refinery
Role Tech Structure, provides more power
Build Time 0:30
Damage type Explosion
Power 500

Unlocking important buildings such as Airfield and Battle Lab. Also grants 500 Power. Explodes when destroyed, dealing damage to all surrounding units including aircraft so take it out from a distance.

Battle Lab[edit]

Tech structure; gains access to Tier 3 units
Cost 3000
Requirements Super Reactor
Role Tech structure; gains access to Tier 3 units
Build Time 1:00
Power 75

Tech structure that unlocks high tier units such as the Apocalypse Tank, Kirov Airship and Natasha.

Crusher Crane[edit]

Cost 1500
Requirements ConYard
Abilities destroy or repair vehicles
Role Repairs or destroys tanks and aircrafts; Provides a second Build Queue
Build Time 0:30
Power 50

Provides an additional build queue. Also serves as a repair depot for vehicles, naval units and aircraft. Non-infantry units may be sent inside, destroying the unit and refunding part of its credit cost.

Support Structures[edit]

Battle Bunker[edit]

Cost 500
Requirements Combat Engineer
Role Garrisonable base defense
Build Time 0:20
Damage type Depending on Infantry
Power ???

This garrisonable building can be repaired and support up to five infantry units. To build the battle bunker select the Combat Engineer and then press the f key and finally choose a place to build it. The Bunker can only be built on land but with the right infantry garrisoned you might be able to fend off even a huge army. This structure is the only Garrisonable structure that can be repaired.

Weaknesses: These structures can be cleared by Desolator Airstrikes and the Molotov Cocktails like all Garrisonable structures.

Sentry Gun[edit]

Cost 800
Requirements Reactor
Role Anti Surface Base defense
Build Time 0:10
Damage type Heavy Machine Guns
Power 25

Powerful Anti-infantry base defense that is effective against most ground targets.

Weaknesses: These base defenses should stick to the Anti Infantry role and do not use against the Aircraft or long range units.

Tesla Coil[edit]

Cost 1500
Requirements Super Reactor
Abilities Can be Powered by Tesla based weapons
Upgrades Powerable by Tesla Based weapons
Role Anti Surface Tower
Build Time 0:30
Damage type Tesla
Power 75

Anti-infantry, anti-armor base defense. Nearby Tesla Troopers and Stingrays can charge up each attack, increasing range and damage considerably.

Flak Cannon[edit]

Cost 800
Requirements Reactor
Role Anti Air Base Defense
Build Time 0:10
Damage type Flak
Power 25

Anti-air base defense.

Iron Curtain[edit]

Superweapon
Cost 3000
Requirements Super Reactor
Abilities make things invulnerable
Role Superweapon
Build Time 1:00
Damage type Hurt infantry
Power Type Unknown
Power 75

Superweapon. The Iron Curtain can make vehicles in a radius invulnerable to all types of negative damage and effects, including special abilities and protocols. Lethal to all infantry units including Commandos.

Vacuum Imploder[edit]

Cost 2500
Requirements Battle Lab
Role Superweapon
Build Time 1:00
Damage type Superweapon
Power Type Unknown
Power 75

Ultimate Weapon. The Vacuum Imploder allows for a missile strike on a very large radius, dealing damage. Higher damage is dealt to structures closer to the center of the blast. All units, including aircraft, tanks and infantry, are pulled to the epicenter, and are immediately destroyed.

Fortress Wall[edit]

Cost 10 per segment
Requirements ConYard
Role block movement
Build Time 0:05
Power 0

Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.