Jump to navigation
Jump to search
As a rule, there are 3 levels of building, improving its capability. Precursor buildings such as smithy, courthouse, town hall and church are needed at the appropriate level for upgrading.
Defense buildings[edit]
- Fort (strengthens colony from ground and naval forces)
- Garrison (determines soldier limit of colony)
Refinery buildings[edit]
- Bakery (produces bread from flour)
- Carpenter (produces furniture from lumber) *DLC
- Cigar Factory (produces cigars from tobacco leaves)
- Clothier (produces clothes from cloth)
- Curing House (produces tobacco leaves from tobacco)
- Distillery (produces rum from sugar)
- Foundry (produces steel from iron)
- Furrier (produces fur clothing from fur)
- Gemcutter (produces gems from gemstones)
- Gold Smelter (produces gold from gold ore)
- Iron Smelter (produces iron from iron ore)
- Leather Crafter (produces leatherwares from leather)
- Mill (produces flour from wheat)
- Sawmill (produces lumber from wood)
- Silver Smelter (produces silver from silver ore)
- Sugarcane Mill (produces sugar from sugarcane)
- Tannery (produces leather from hides)
- Trypots (produces oil from blubber)
- Weaver (produces cloth from cotton)
- Whaler (produces blubber from whales)
Morale buildings[edit]
- Church
- Courthouse
- Palace (only allowed one)
- Tavern
- Theater
Base buildings[edit]
- Docks (repair ships)
- Hospital (required for larger populations else morale decrease)
- Indian Affairs Office (Minor bonus with local natives)
- Mission (bonus with local natives)
- Shipyard (ship construction)
- Smithy (required for other buildings)
- Town Hall (determines population limit)
- Trading Post (determine limit of trade items - Colony)
- Warehouse (determine limit of trade items - Warehouse)