This is the first game in the Count Duckula series. For other games in the series see the Count Duckula category.
Count Duckula | |
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Developer(s) | Enigma Variations |
Publisher(s) | Alternative Software |
Year released | 1989 |
System(s) | Sinclair ZX Spectrum, Amstrad CPC, Commodore 64/128, Commodore Amiga |
Followed by | Count Duckula 2 |
Series | Count Duckula |
Designer(s) | Stuart A. Cook (Commodore 64), Michael J. Lister (Commodore Amiga) |
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Genre(s) | Platform |
Players | 1 |
Modes | Single player |
Links | ![]() ![]() ![]() |
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Count Duckula (full title: Count Duckula in No Sax Please, We're Egyptian) is: a platform game that was developed by Enigma Variations for Alternative Software, and released on the Sinclair ZX Spectrum, Amstrad CPC and Commodore 64 in 1989 (and on the Commodore Amiga in 1990); it's based upon the first episode of the Cosgrove-Hall, Carlos Alfonso Studios, and Thames Television series of the same name. Due to technical limitations, the ZX and CPC versions were presented in gray - however, the Commodore 64 and Amiga versions are presented in full colour (and the latter also incorporates an extra "snap" game, reminiscent of the Spade Panels in Super Mario Bros. 3).
Story[edit]
This is from the back of the cassette's, or disk's in the case of the Commodore Amiga version, inlay card, the front of which is shown in the image to the right; however, the name of the Pharaoh in the actual episode was not "Upanatem" (a pun upon "up and at them"), but "Zooten-Simoon" (a pun on "Tutankhamen", who had previously appeared as the first boss of Konami's Koi no HotRock, 1986):
Table of Contents
- Gameplay
- Walkthrough
- Snap Game (Amiga only)