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Controls[edit]

Control Action
Neutral dpad Move Shin-Chan up and down, menu selections
A button Throw Blocks
B button Switch Blocks
Start button Pause/Resume
Select button Cycle through menus

Display[edit]

The screen is split into two areas for both players. The only thing they share is the game area itself, and the comment at the bottom of the screen. You can ignore that, especially if you do not speak/read Japanese.

Assuming you are the left player, the box above your head is for the upcoming styles. For example, if you have the card symbols it may display heart and diamond. The box to the right is for collecting each shape. Your display picture is below your area, and the number that is shown to the right of that is used for counting down cards.

The center takes up the gaming area. The opponents face off with each other on the sides, their end zones, and the cards are all placed in the middle between them.

Menu[edit]

The main menu has three options. The top is the quest/adventure mode. You will have a story that has characters battling you from the easiest to the hardest. When you start this, the game will ask at what speed you want to play. The easiest is the turtle at the top and it gets faster the lower you go. You can skip the story events with Start button to get right into the action game. You must beat every opponent to win the game, and you only have three lives to get through it. When you lose, use the top option to retry or the bottom option to give up on your quest.

The second option is for custom mode. You can select your own choices for a single game. Here are these options:

  • Speed: Select a game speed, turtle being the slowest, the hare being the fastest.
  • Style: Select the card styles, though there isn't much different about them. If you are used to one style it is easier to stick to it, but the adventure mode will switch so you might want to practice some with all.
  • Level: This is for the number of cards the computer requires to reach 0. Yours is always at 100, but you can pick from 80, 100 or 120 for the opponent.
  • Opponent: The opponents are of different difficulties, ranging from the cat to the guy in shades. You cannot pick the boss of the adventure mode, however.

Therefore, the easiest game would be on Turtle speed, Level 1, against the cat.

The third option is for two-player mode. Here you can set the same options as the custom mode, but instead of Level and Opponent, you get to pick who has what number of cards to win the countdown. This can range from as low as 20 to SSS which means that a player cannot win this way. The numbers on the right of these selections are your current win/loss record. As you start a new game it will say 00 for everything, but after each game this will be updated like the screen immediately following a win or loss.

Rules[edit]

The aim of the game is to push one of the red solid blocks from the center into the opponent's end zone. To do so, you throw cards into the rows and attempt to push them over to the other side. The cards aren't hard-linked to each other as it may appear. They cover two adjacent rows, but once one of them hits another card or block, the second one will continue being thrown until it also hits something.

If there is no card in front of the red solid block, it will move over one tile from any kind of shape. To get it moving when there are already cards blocking the path, hitting the first one from your side with the same style will make one disappear and the other one move over one tile along with all the others in that row.

When two or more of the same style collide vertically, they will all disappear including horizontally connected ones in this chain. This style will be noted in the long box at the top, on your side of the screen. If you get all four styles in the box, the next two cards will be stars instead. A star will remove any style card on your side of the solid block in the row you throw it into, and also push the solid block two tiles over to the opponent's side.

For every card you have made vanish, the number in the bottom box will count down to zero. By getting this number down to 000 you can also win the round.

Cards can also disappear into your own end zone, but they don't harm you in any way. This means that often the row changes and it may be possible to push it along with another style than before. Don't think all is lost when they are piling up against your side, only the red block is dangerous near your zone.