From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Go down the long corridor in front of you, collecting the crystals. As soon as you turn the corner, a Dark Dantini will try to hit you: be ready to avoid it. Keep following the path marked by the crystals, until you come to a room with a Dark Dantini on either side. Avoid them (or kill them) and enter the door.

Here you will have to follow a short path, alternately jumping onto a collapsing platform and onto a shrinking pillar. You will therefore have to be quick and precise. Enter the next door.

The next area is a simple straight path made up of pillars that shrink as you step on them. Follow it to the end, collecting the crystals and enter the door.

The following area is also very similar, although here the pillars are arranged in a zig-zag pattern and there are no crystals to collect. Enter the door at the end.

The last area of the level is very similar to the first: follow the dark corridors collecting the crystals and avoid the attacks of the Dark Dantini when you turn a corner. Eventually you will arrive in a room with the last piece of the puzzle.

After completing the level, you will see an intermission scene, in which Croc reassembles the puzzle and the Crystal Island will appear. The existence of the crystal boss, the spirit of Baron Dante, will also be revealed.