Jump to navigation
Jump to search
Dark Sun: Shattered Lands | |
---|---|
Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Year released | 1993 |
System(s) | DOS |
Preceded by | Forgotten Realms: Unlimited Adventures |
Followed by | Dark Sun: Wake of the Ravager |
Series | Dungeons & Dragons |
Genre(s) | RPG |
---|---|
Modes | Single player |
Suggested party[edit | edit source]
The Dark Sun games were a commercial failure, but a player today might still be curious to try them out. If this is the case, the following party allows to get the widest experience of skills in one game:
- Half-giant gladiator
- Mul psionicist/thief
- Thrikreen cleric/ranger
- Half-elf druid/preserver[1]
This party features:
- All three Dark Sun exclusive races: half-giant, mul (half-dwarf), and thrikreen (insectoid).
- Seven out of eight classes in the game. In particular, all four classes implemented for the first time in a D&D game: gladiator, druid, psionicist, and elemental cleric.
- An almost complete array of magic and psionic powers: twice the three different sets of psionic powers; one preserver (magic-user) for the magic spells; one druid and one cleric for three of the five elements of clerical spells. The cleric can also turn undead.
- Two heavy-armored, close-combat fighters (gladiator and cleric/ranger) and two light-armored, long-range fighters (psionicist and preserver).
- ↑ Half-elves are less skilled than elves in magic spells, but only the former ones can be resurrected in case they die.
Table of Contents
Dark Sun: Shattered Lands/Table of Contents
Dungeons & Dragons series