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Spells can either be cast once using a scroll or learnt by reading a spell book and then cast using the player's mana reserve (some worn objects have spells fixed onto them along with their own mana reserve).
Spell name | Effect |
---|---|
Absorption | Absorbs the enemies vital energy during combat. The player can pick up life points using this. |
Antidote | Is used to heal characters who have been poisoned. |
Berserker | Increases the character's armour class, speed of attack and chance of gaining a hit during a certain period of time. You can also win life points. |
Magic Bomb | Is similar to a mine and explodes on contact with the opponent or when a certain period of time has elapsed. It can be used to booby-trap chests. |
Fire Ball | Launches fire balls. |
Confusion | Plunges an enemy into total confusion, making him go and attack his comrades. |
Detection | Helps detect magic objects, which are then highlighted in blue. |
Death Dome | Creates a protection dome around the character. Anyone who tries to break though it will be injured. |
Spark | Throws sparks at a target. |
Healing | Provides healing. |
Haste | Allows you to move faster. |
Invisibility | Makes a character invisible to everyone, but he may be given away by his footsteps. |
Invocation | Invokes a fire golem which attacks your enemies. |
Slowness | Slows down your enemy target's speed of movement and combat. |
Light | Creates a luminous aura around your character. Its power depends on your character's experience level. |
Magic Missile | Launches magic projectiles. |
Wall Of Fire | Creates a wall of fire. |
Food | Provides your character with food. |
Poison Cloud | Produces a green cloud which poisons anyone who approaches it. |
Forgetfulness | Causes you to temporarily forget spells for monsters and erases the enemy players' pre-selected spells. |
Fear | Causes panic amidst the enemy lines. |
Stone | Turns the target creature to stone. |
Magic Door | Creates a door that allows your character to go back and forward between dungeon and town. |
Reflection | Rebounds any spells cast or projectiles thrown at you onto your aggressor. |
Resurrection | Allows you to revive your character. |
Flame Thrower | Launches huge flames at enemy targets. |
Telekinesis | Can be used to open up chests, pick up objects and pull levers from a distance. |
Teleportation | Allows your character to move instantly to anywhere he chooses. Please note that some places are not accessible via teleportation. |
Storm | Pushes back an enemy at close range to the thrower. Any enemy touching a wall gets damage points against him. |
Thunder | Throws lightning bolts at the enemy. |
Mutation | Turns the enemy target into a chicken. |
Night Vision | Allows you to see the enemy better in dark areas. |