From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

The British have gotten their hands on important documents concerning Russia, including a code book in active use for the Venona operation. You are dispatched to Bletchley Park to retrieve the book, kill the professor tasked with decoding Russian documents, and plant evidence to discredit the Professor.

Of note, the British Colonel must live, and you must avoid raising the alarm.

There are five buildings of note:

  1. The large north building, which will have the American delegation on the second floor, as well as being one of the offices for the Professor.
  2. The northeast building, where the professor asks a man for a cigarette
  3. The east building, which is also a location visited by the professor.
  4. The warehouse to the south-east, where someone drops off a briefcase.
  5. The large building in the south-west, where the American delegates retire.

Restricted areas[edit]

The following restricted areas are of note, most of which are resolved by a soldier's uniform:

  • Most small buildings are treated as restricted.
  • The warehouse in the south-east building is always restricted even with a soldier's uniform, although you can remain at the front room without problem.
  • The main hall in the large east building is not restricted but causes general suspicion regardless of uniform. It's bathroom is unrestricted, but the other rooms are fully restricted.
  • The front doors of the north buildings are restricted. The left entrance requires a pass (although the soldiers don't stop you if you leave the building), and the right is simply a restricted area.
  • The basement of the north building, as well as the back entrance, is restricted.
  • The second floor leading to the American delegation is restricted.
  • Some side rooms in the first and second floors are also restricted areas.

Uniform[edit]

Sneaking up on the soldier

In standard civilian clothes, you will find it hard to enter buildings.

Only one uniform is necessary. To get it, head to the back of the north building and look for the back entrance. A nearby soldier may say that it is restricted - if so, back up, wait for him to return to his position, then try to open the door undetected. The door needs to be picked, and is 1 tumbler.

Head down the stairs to the basement. Turn off the tap on the water pump facing the staircase to the first floor, and hide behind the staircase. Knock out the solder as he fixes the tap, and take his uniform. The body may be hidden anywhere in the basement.

This uniform practically gives full access to the park, with only the south-east warehouse remaining restricted, and with only suspicion if you remain in certain areas for too long.

Intercept the Briefcase[edit]

A short opportunity to grab the briefcase.

Intercepting the briefcase is the first step, and it's best handled by switching the suitcase.

At the warehouse to the south-east, a man drops off an empty briefcase. The person at the front desk will take the briefcase, and bring it to the storage room. While he will remain at the front desk most of the time, he will periodically enter one of the back rooms. During this time, you can sneak into that warehouse and pick the lock to the room (3 tumblers) that contains the briefcase. Exit the warehouse. Note that carrying the empty briefcase will cause the American delegation to be suspicious of you.

Your next task is to switch the briefcase. Once you do so, the person who has the briefcase will register as hostile, which will trigger the alarm once you enter his field of view.

Bathroom switch

With the empty briefcase, you can enter the second floor of the north building. Watch for the delegate carrying the suit case to enter the bathroom. When he is in the bathroom stall, you can sneak in and switch the briefcase. Exit the bathroom before you're spotted.

Hospital visit

The suitcase carrier will leave the north building to the hospital in the south-west because of a headache. Before he does, you can visit this hospital room yourself. Wait for the doctor to leave the room, pick up the sleeping potion and place it in the glass of water.

When the carrier eventually arrives, he will ask the doctor for a pill for the headache. He takes the pill, drinks some water, and promptly sleeps on the bed. You can now switch suitcases without problem.

Kill the Professor[edit]

The professor has a four point route, and the objective marker updates to where he's heading.

  1. In the large north building, on the second floor where he examines a transformer.
  2. In the large north building, in his private office.
  3. In the north-east shack, where the professor asks for a cigarette.
  4. In the east building, in his private office.

When he is examining the transformer, there is a second transformer in the adjacent room. Raising the voltage on the transformer will electrify the professor.

At either of his private offices, he is the only one present. If killed there and you are undetected, the body can remain in the office without further difficulty.

Plant discrediting evidence[edit]

There's two places you can plant the evidence, both of which are his offices. If you followed him into the office, you can plant the documents without difficulty. If both doors are locked because the professor was killed outside the office and you didn't get the key, you will need to pick one of the doors (3 tumblers).

If you need to pick the lock, choose the east building, as the movement patterns of the soldiers will occasionally give some time for you to pick the lock provided you do it quickly. Once the lock is open, you can plant the document without difficulty.

Leave the park[edit]

Once you have the briefcase and killed the professor, you can safely leave the park, but you may want to plant the evidence first. The exit is at the gate on the west of the park, where you first entered.

Saboteur difficulty[edit]

On saboteur difficulty, the only challenge is trying to kill the professor and planting the evidence, as both areas are in restricted areas.

Of note:

  • It's best to steal the briefcase at the hospital.
  • You can climb the ladder in the main building, to the left of the entrance. Enemy soldiers are hostile if they see you at the top of the ladder, but this allows you to reach a transformer necessary to accidentally electrocute the professor.