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Controls[edit]
: Press up to advance one "space" forward.
: Press down to perform an about-face.
: Press left to turn 90 degrees to the left.
: Press right to turn 90 degrees to the right
: Press A to open a door in front of you, or to accept a menu selection.
: Press B to access the command menu. Use up and down to scroll through the options. Press B again to return control to the game.
: Press the Start button to begin a new game, and press it mid-game to bring up the save game menu from you can choose to save your current game, or continue playing.
: Press Select to toggle the music on or off.
Character classes[edit]
- Swordsman (剣士)
- The hero's occupation. Swordsman excel in hand-to-hand combat, but they cannot make use of any magic. If the hero dies, the game is over, regardless if anyone else in your party survives.
- Hunter (狩人)
- A hunter may only master long-range weapons. Since ranged weapons are two handed, they cannot carry a shield. To compensate, they are capable of casting priest spells.
- Priest (僧侶)
- A priest is chiefly skilled in recovery and defensive magic. However, they are also quite capable at hand-to-hand combat. They may also carry a shield, and their defensive power is quite high.
- Wizard (魔法使い)
- A wizard is primarily skilled in offensive magic. They are particularly reliable when fighting against larger groups of enemies. However, their defensive power is considerably limited.
Status and Commands[edit]
Status |
Description
|
Occupation |
Your character class. See above for more explanation.
|
Level |
Your current level of experience. The highest level is 25.
|
EX |
Your current number of experience points. Your experience level will rise when you accumulate enough experience points.
|
HP |
Your current amount of health. The game is over if you are reduced to 0 hit points.
|
Max HP |
The highest amount of health your current experience level allows.
|
MP |
Your current amount of magic. You may only cast spells when you have enough magic points.
|
Max MP |
The highest amount of magic points your current experience level allows.
|
AC |
Your current Armor Class. This determines how much damage an enemy can inflict upon you. A higher AC means you are more likely to escape from an attack.
|
AP |
Your current attack power. This determines how much damage you can inflict. Note that having a high AP does not mean that an enemy can't dodge your attack.
|
ST |
Your current physical strength. Your strength combined with your weapon's damage potential determines your total attack power.
|
AG |
Your current agility. This determines how likely you are to hit, and how likely you are to avoid an attack from an enemy.
|
Luck |
Your current luck. This value can influence everything from how likely you are to dodge a trap to how frequently you perform a critical strike.
|
Command table
Command |
Translation |
Description
|
どうぐ |
Tool |
Utilize one of the items in your inventory.
|
じゅもん |
Spell |
Cast one of the spells that is known by a party member.
|
しらべる |
Examine |
Look closely at an object that you see, or search the space around you.
|
つよさ |
Stats |
View your character's current strength and status.
|
はなす |
Speak |
Attempt to communicate with another person that you see before you.
|
Battle table
Command |
Translation |
Description
|
たたかう |
Fight |
Attack an enemy that you see before you.
|
じゅもん |
Spell |
Cast one of the spells that is known by a party member.
|
みをまもる |
Defend |
Increase your defense against damage for one turn at the expense of attacking.
|
どうぐ |
Tool |
Utilize one of the items in your inventory.
|
にげる |
Escape |
Attempt to run away from an enemy that you encounter.
|
Game over menu
Command |
Translation |
Description
|
きろくしたところから はじめる |
Continue from the last save |
You will resume the game from the position of the last place that you saved your game.
|
ぼうけんを やめる |
Adventure stop |
The game will ask you hold the reset switch when turning off the machine to prevent data loss.
|