
Descent 3 | |
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Developer(s) | Outrage Entertainment |
Publisher(s) | Interplay Productions |
Year released | 1999 |
System(s) | Linux, macOS, Windows |
Expansion pack(s) | Descent 3: Mercenary |
Preceded by | Descent II |
Series | Descent |
Genre(s) | First person shooter |
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Modes | Single player, Multiplayer |
Rating(s) |
Descent 3 is the third game in the line of Descent computer games, well known for the use of six degrees of freedom and true 3D rendering technology.
Descent 3 constituted a major technical upgrade over its two predecessors, introducing many ground breaking graphical techniques like portal rendering, procedural texturing and advanced lighting and was probably the most graphically advanced game of its time. However, this was also very taxing for hardware at that time. Although previous attempts to create fan-made sequels to Descent 3 were scrapped due to issues concerning ownership rights, Interplay had plans to create a sequel should they secure funding for it.
Descent 3 has an official expansion pack, titled Descent 3: Mercenary, although fans of the game have also made other modifications.
Table of Contents
- PTMC Data Retention Center
- Novak Corporate Prison
- Piccu Station & SRAD Research
- PTMC Corporate Headquarters
- Red Acropolis Research Station
- Martian Nomad Caverns
- PTMC Research Bunker
- PTMC Dol Ammad Fuel Refinery
- PTMC Spacecraft Factory
- CED Lunar Command Base
- PTMC Storage Facility
- PTMC Proving Grounds
- CED Expediator Dreadnaught
- CED Orbital Network Transmitter
- Dravis' Stronghold