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Daggers are one-handed thrusting weapons, and they occupy 1x2 or 1x3 inventory or stash spaces when not equipped:

Size
1x2 1x3
  • Dagger
  • Dirk
  • Kris
  • Blade
  • Poignard
  • Rondel
  • Cinquedeas
  • Stiletto

All daggers have 75 Strength and Dexterity bonus when calculating attack damage, so % Damage = [Str * 75/100] + [Dex * 75/100].

Normal[edit]

Dagger QLvl Required One-Hand Damage Dur Max sockets at ILvl WS Rng Add
Lvl Str Dex Min Max Avg < 26 26-40 > 40
Dagger 3 1 4 2.5 16 1 1 1 -20 0
Dirk 9 25 3 9 6 20 1 1 1 0 0
Kris 17 45 2 11 6.5 24 2 3 3 -20 0
Blade 23 35 51 4 15 9.5 24 2 2 2 -10 0

Exceptional[edit]

Dagger QLvl Required One-Hand Damage Dur Max sockets at ILvl WS Rng Add
Lvl Str Dex Min Max Avg < 26 26-40 > 40
Poignard 31 19 25 6 18 12 16 1 1 1 -20 0
Rondel 36 24 25 58 10 26 18 2 1 1 1 0 0
Cinquedeas 42 25 25 88 15 31 23 24 2 3 3 -20 0
Stiletto 46 25 47 97 19 36 27.5 24 2 2 2 -10 0

Affixes[edit]

Maximum Required Level (RLvl) for any magic or rare dagger is 52 (maximum Affix Level (ALvL) 70).

The maximum bonuses available for magic and rare daggers are summarized below. There are 11 prefix groups:

Prefix Group Bonus(es) Min Max ALvl RLvl Freq
Merciless 105 Enhanced Damage 81% 100% 32 24 6
Meteoric 110 Attack Rating 121 150 27 20 5
King's 111 Attack Rating 121 150 56 48 5
Enhanced Damage 81% 100%
Howling 113 Hit Causes Monster to Flee 50% 50% 16 12 3
Serpent's 115 Mana 11 20 37 27 2
Cobalt 117 Cold Resist 21% 30% 55 41 2
Garnet 118 Fire Resist 21% 30% 55 41 1
Coral 119 Lightning Resist 21% 30% 55 41 1
Jade 120 Poison Resist 21% 30% 55 41 1
Triumphant 121 Mana After Each Kill 1 1 3 2 4
Necromancer's 125 Necromancer Skill Levels 2 2 50 42 2

There are 15 suffix groups:

Suffix Group Bonus(es) Min Max ALvl RLvl Freq
of Piercing 4 Ignore Target's Defense 1 1 25 18 2
of Quickness 7 Increased Attack Speed 40 40 46 38 5
of the Glacier 10 Cold Damage (2-4) (4-15) 27 20 3
Cold Length (Seconds) 4 4
of Burning 12 Fire Damage (5-9) (10-20) 25 18 3
of Thunder 13 Lightning Damage 1 (17-40) 25 18 3
of Slaughter 14 Maximum Damage 15 20 25 18 5
of Performance 15 Minimum Damage 9 14 48 40 5
of Pestilence 16 Poison Damage (1/256 per Frame) 103 103 25 18 3
Poison Length (Frames) 125 125
of Regeneration 19 Replenish Life 3 5 70 52 4
of Vileness 20 Prevent Monster Heal 1 1 9 6 3
of the Bear 24 Knockback 1 1 8 6 3
of the Locust 27 Life Stolen per hit 6% 7% 20 15 7
of the Wraith 28 Mana Stolen per hit 6% 7% 21 16 7
of Simplicity 30 Requirements -30% -30% 25 18 2
of the Ox 31 Strength 6 9 45 37 3

Prefixes[edit]

Prefix Group Bonus(es) Min Max ALvl RLvl Freq
Jagged 105 Enhanced Damage 10% 20% 1 1 9
Deadly 21% 30% 5 3 9
Vicious 31% 40% 8 6 8
Brutal 41% 50% 14 10 8
Massive 51% 65% 20 15 7
Savage 66% 80% 26 19 7
Merciless 81% 100% 32 24 6
Bronze 110 Attack Rating 10 20 1 1 8
Iron 21 40 4 3 8
Steel 41 60 8 6 7
Silver 61 80 12 9 7
Gold 81 100 17 12 6
Platinum 101 120 22 16 6
Meteoric 121 150 27 20 5
Sharp 111 Attack Rating 10 20 5 3 9
Enhanced Damage 10% 20%
Fine Attack Rating 21 40 12 9 9
Enhanced Damage 21% 30%
Warrior's Attack Rating 41 60 19 13 8
Enhanced Damage 31% 40%
Soldier's Attack Rating 61 80 27 19 8
Enhanced Damage 41% 50%
Knight's Attack Rating 81 100 38 30 7
Enhanced Damage 51% 65%
Lord's Attack Rating 101 120 47 39 6
Enhanced Damage 66% 80%
King's Attack Rating 121 150 56 48 5
Enhanced Damage 81% 100%
Howling 113 Hit Causes Monster to Flee 50% 50% 16 12 3
Serpent's 115 Mana 11 20 37 27 2
Azure 117 Cold Resist 5% 10% 5 3 2
Lapis 11% 20% 35 26 2
Cobalt 21% 30% 55 41 2
Crimson 118 Fire Resist 5% 10% 5 3 4
Russet 11% 20% 35 26 1
Garnet 21% 30% 55 41 1
Tangerine 119 Lightning Resist 5% 10% 5 3 4
Ocher 11% 20% 35 26 1
Coral 21% 30% 55 41 1
Beryl 120 Poison Resist 5% 10% 5 3 4
Viridian 11% 20% 35 26 1
Jade 21% 30% 55 41 1
Triumphant 121 Mana After Each Kill 1 1 3 2 4
Summoner's 125 Necromancer Skill Levels 1 1 30 22 4
Necromancer's 2 2 50 42 2

Suffixes[edit]

Suffix Group Bonus(es) Min Max ALvl RLvl Freq
of Piercing 4 Ignore Target's Defense 1 1 25 18 2
of Readiness 7 Increased Attack Speed 10 10 5 3 6
of Alacrity 20 20 25 17 6
of Swiftness 30 30 34 26 6
of Quickness 40 40 46 38 5
of Frost 10 Cold Damage 1 1 1-3 1 4
Cold Length (Seconds) 1 1
Cold Damage 1 (1-2) 4 3 5
Cold Length (Seconds) 2 2
of the Glacier Cold Damage (2-4) (4-15) 27 20 3
Cold Length (Seconds) 4 4
of Flame 12 Fire Damage 1 2 1-3 1 4
1 (2-5) 4 3 5
of Fire (1-4) (6-11) 15 11 4
of Burning (5-9) (10-20) 25 18 3
of Shock 13 Lightning Damage 1 3 1-3 1 4
1 (6-8) 4 3 5
of Lightning 1 (9-16) 15 11 4
of Thunder 1 (17-40) 25 18 3
of Craftsmanship 14 Maximum Damage 1 1 1 1 8
of Quality 2 2 4 3 8
of Maiming 3 4 7 5 7
of Slaying 5 7 11 8 7
of Gore 8 10 14 10 6
of Carnage 11 14 19 14 6
of Slaughter 15 20 25 18 5
of Worth 15 Minimum Damage 1 2 1 1 8
of Measure 3 4 12 9 7
of Excellence 5 8 24 18 6
of Performance 9 14 48 40 5
of Blight 16 Poison Damage (1/256 per Frame) 8 8 1-4 1 4
Poison Length (Frames) 50 50
Poison Damage (1/256 per Frame) 24 24 5 3 5
Poison Length (Frames) 75 75
of Venom Poison Damage (1/256 per Frame) 54 54 15 11 4
Poison Length (Frames) 100 100
of Pestilence Poison Damage (1/256 per Frame) 103 103 25 18 3
Poison Length (Frames) 125 125
of Regeneration 19 Replenish Life 3 5 70 52 4
of Vileness 20 Prevent Monster Heal 1 1 9 6 3
of the Bear 24 Knockback 1 1 8 6 3
of the Leech 27 Life Stolen per hit 4% 5% 6 4 7
of the Locust 6% 7% 20 15 7
of the Bat 28 Mana Stolen per hit 4% 5% 7 4 7
of the Wraith 6% 7% 21 16 7
of Ease 30 Requirements -20% -20% 15 11 3
of Simplicity -30% -30% 25 18 2
of Strength 31 Strength 1 2 12 8 3
of Might 3 5 33 25 3
of the Ox 6 9 45 37 3