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Gems are precious stones which can be placed in any socket of an item to add bonuses to that item. The bonus(es) added vary depending on whether a gem is placed in a socket in a weapon, helm and body armor, or shield. When gems are placed in a low, normal or superior quality item, the item can change color depending on the color of the first gem placed in a socket (otherwise, gems do not affect an item's color). Once placed in a socket, a gem cannot be removed without destroying it (and it can only be removed in Diablo II: Lord of Destruction).

Due to their low required levels, gems are often placed in socketed items early in the game, where the bonuses added can be a significant improvement on what is otherwise available at that level. Later in Lord of Destruction, gems are less commonly placed in sockets unless their bonuses are comparable to or better than those of runes or Jewels.

Gems can also be used to make crafted items in Lord of Destruction and make or manipulate other items using the Horadric Cube (including upgrading lower quality gems to higher quality gems). They can normally only be dropped by monsters, with the exception of perfect gems. However, a random perfect gem is a reward for destroying Mephisto's Soulstone on the Hellforge, and lower quality gems can be upgraded to perfect using the Horadric Cube or any Gem Shrine found in the wilderness (activating the shrine will upgrade a lower quality gem found in inventory, or drop a random chipped gem if there is none).

Monsters spawned in games with more players are normally less likely to have no drop and thus more likely to drop items (including gems), but Better Chance of Getting Magic Items has no effect on the quantity or quality of gems dropped. Each gem fills one inventory space and they cannot be stacked.

Gems cannot be bought from vendors in town unless another player sells them and at least one player remains in town afterwards to prevent the inventory being reset. If gems are sold to a vendor, they are displayed under the Misc tab of the inventory if there is sufficient space for them. Gold from selling gems to vendors in Hell is as follows:

Gem Chipped Flawed Normal Flawless Perfect
Gem Skull Gem Skull Gem Skull Gem Skull Gem Skull
Gold 250 500 750 1,500 2,500 5,000 7,500 15,000 15,000 35,000

However, selling gems is not recommended as they are not as plentiful as gold, and can be put to better uses.

Topaz[edit]

Gem RLvl Weapon Helm and body armor Shield
Chipped 1 1-8 Lightning Damage 9% Better Chance of Getting Magic Items Lightning Resist +12%
Flawed 5 1-14 Lightning Damage 13% Better Chance of Getting Magic Items Lightning Resist +16%
Normal 12 1-22 Lightning Damage 16% Better Chance of Getting Magic Items Lightning Resist +22%
Flawless 15 1-30 Lightning Damage 20% Better Chance of Getting Magic Items Lightning Resist +28%
Perfect 18 1-40 Lightning Damage 24% Better Chance of Getting Magic Items Lightning Resist +40%

Amethyst[edit]

Gem RLvl Weapon Helm and body armor Shield
Chipped 1 +40 Attack Rating +3 Strength +8 Defense
Flawed 5 +60 Attack Rating +4 Strength +12 Defense
Normal 12 +80 Attack Rating +6 Strength +18 Defense
Flawless 15 +100 Attack Rating +8 Strength +24 Defense
Perfect 18 +150 Attack Rating +10 Strength +30 Defense

Sapphire[edit]

Gem RLvl Weapon Helm and body armor Shield
Chipped 1 1-3 Cold Damage
Cold Length 1 Second
+10 Mana Cold Resist +12%
Flawed 5 3-5 Cold Damage
Cold Length 1.4 Seconds
+17 Mana Cold Resist +16%
Normal 12 4-7 Cold Damage
Cold Length 2 Seconds
+24 Mana Cold Resist +22%
Flawless 15 6-10 Cold Damage
Cold Length 2.4 Seconds
+31 Mana Cold Resist +28%
Perfect 18 10-14 Cold Damage
Cold Length 3 Seconds
+38 Mana Cold Resist +40%

Ruby[edit]

Gem RLvl Weapon Helm and body armor Shield
Chipped 1 3-4 Fire Damage +10 Life Fire Resist +12%
Flawed 5 5-8 Fire Damage +17 Life Fire Resist +16%
Normal 12 8-12 Fire Damage +24 Life Fire Resist +22%
Flawless 15 10-16 Fire Damage +31 Life Fire Resist +28%
Perfect 18 15-20 Fire Damage +38 Life Fire Resist +40%

Emerald[edit]

Gem RLvl Weapon Helm and body armor Shield
Chipped 1 10 Poison Damage Over 3 Seconds +3 Dexterity Poison Resist +12%
Flawed 5 20 Poison Damage Over 4 Seconds +4 Dexterity Poison Resist +16%
Normal 12 40 Poison Damage Over 5 Seconds +6 Dexterity Poison Resist +22%
Flawless 15 60 Poison Damage Over 6 Seconds +8 Dexterity Poison Resist +28%
Perfect 18 100 Poison Damage Over 7 Seconds +10 Dexterity Poison Resist +40%

Diamond[edit]

Gem RLvl Weapon Helm and body armor Shield
Chipped 1 +28% Damage to Undead +20 Attack Rating All Resistances +6
Flawed 5 +34% Damage to Undead +40 Attack Rating All Resistances +8
Normal 12 +44% Damage to Undead +60 Attack Rating All Resistances +11
Flawless 15 +54% Damage to Undead +80 Attack Rating All Resistances +14
Perfect 18 +68% Damage to Undead +100 Attack Rating All Resistances +19

Skull[edit]

Gem RLvl Weapon Helm and body armor Shield
Chipped 1 2% Life Stolen per hit
1% Mana Stolen per hit
Replenish Life +2
Regenerate Mana 8%
Attacker Takes Damage of 4
Flawed 5 2% Life Stolen per hit
2% Mana Stolen per hit
Replenish Life +3
Regenerate Mana 8%
Attacker Takes Damage of 8
Normal 12 3% Life Stolen per hit
2% Mana Stolen per hit
Replenish Life +3
Regenerate Mana 12%
Attacker Takes Damage of 12
Flawless 15 3% Life Stolen per hit
3% Mana Stolen per hit
Replenish Life +4
Regenerate Mana 12%
Attacker Takes Damage of 16
Perfect 18 4% Life Stolen per hit
3% Mana Stolen per hit
Replenish Life +5
Regenerate Mana 19%
Attacker Takes Damage of 20

External link[edit]

  • Gems (The Arreat Summit)