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Diablo II: Lord of Destruction
Diablo II: Lord of Destruction

See also: Horadric Cube

The Horadric Cube is an item needed to complete the Horadric Staff in Act II and Khalim's Will in Act III. It is first found in a chest guarded by Bloodwitch the Wild in the Halls of the Dead Level 3 beneath the Dry Hills in Act II; alternatively, it will drop from the second Super Unique Council Member killed in Travincal in Act III for any character that does not already have one in inventory or stash. However, each character can only pick up one.

It requires 2x2 inventory space to pick up. Once in inventory or stash, right-click to open its window on the left half of the screen: it has 4x3 inventory space of its own. Items can also be placed in it by left-clicking on them, dragging them over it and releasing them: they will be moved inside as long as there is enough space. Deckard Cain can identify items stored inside.

It can be emptied quickly by dropping it: its contents will be moved to inventory, provided there is enough space (otherwise, remaining content is dropped as well).

Aside from extra storage, it can be used to create new items or portals, or socket or upgrade existing items: simply place the required input items inside, then left-click on the Transmute button for the desired output. Any incorrect or extra input items will prevent them being transmuted.

Create[edit]

Ammunition[edit]

Output Input
Arrows
  • 2 Bolts
Bolts
  • 2 Arrows
Throwing Axe
  • Any axe
  • Any dagger
Javelin
  • Any spear
  • Arrows

Potions[edit]

Output Input
Rejuvenation Potion
  • Any 3 health potions
  • Any 3 mana potions
  • Any chipped gem
Full Rejuvenation Potion
  • Any 3 health potions
  • Any 3 mana potions
  • Any normal gem
Full Rejuvenation Potion
  • 3 Rejuvenation Potions
Antidote Potion
  • Strangling Gas Potion
  • Any health potion

Magic items[edit]

Amulets[edit]

Output Input
Magic Amulet
  • ILvl = [0.75*CLvl]
  • 3 Magic Rings
Prismatic Amulet
  • All Resistances +(16-20)
  • ILvl 50
  • Magic Amulet
  • Perfect Topaz
  • Perfect Amethyst
  • Perfect Sapphire
  • Perfect Ruby
  • Perfect Emerald
  • Perfect Diamond

The Prismatic Amulet also has 1/2 chance of a suffix.

Socketed weapons[edit]

Output Input
Magic weapon of same type
  • Socketed (1-2)
  • ILvl 30
  • Socketed weapon
  • Any 3 normal gems
Magic weapon of same type
  • Socketed (1-2)
  • ILvl 25
  • Magic weapon
  • Any 3 chipped gems
Magic weapon of same type
  • Socketed (1-2)
  • ILvl 30
  • Magic weapon
  • Any 3 flawless gems

Any items in input sockets are destroyed.

Magic throwing weapons can be used as input, but the output will not be socketed.

Polearm[edit]

Output Input
Savage polearm
  • (66-80)% Enhanced Damage
  • ILvl 50
  • Any Kris
  • Any diamond
  • Any staff
  • Any belt

Output is a random polearm of QLvl 50 or less, which means it can be any Normal or Exceptional polearm except a Bec-de-Corbin (QLvl 51) or Grim Scythe (QLvl 55). It also has 1/2 chance of a suffix.

Sword[edit]

Output Input
Sword of the Leech
  • (4-5)% Life Stolen per hit
  • ILvl 30
  • Magic sword
  • Any ruby
  • Any 4 health potions

Output sword is the same type as input. It also has 1/2 chance of a prefix.

Shield[edit]

Output Input
Shield of Spikes
  • Attacker Takes Damage of (4-6)
  • ILvl 30
  • Magic shield
  • Any 2 skulls
  • Any Spiked Club

Output shield is the same type as input (which can also be an auric shield or a shrunken head in Diablo II: Lord of Destruction). It also has 1/2 chance of a prefix.

Rings[edit]

Output Input
Magic Ring
  • ILvl = [0.75*Clvl]
  • 3 Magic Amulets
Garnet Ring
  • Fire Resist +(21-30)%
  • ILvl 30
  • Magic Ring
  • Perfect Ruby
  • Exploding Potion
Coral Ring
  • Lightning Resist +(21-30)%
  • ILvl 30
  • Magic Ring
  • Perfect Topaz
  • Rejuvenation Potion
Cobalt Ring
  • Cold Resist +(21-30)%
  • ILvl 30
  • Magic Ring
  • Perfect Sapphire
  • Thawing Potion
Jade Ring
  • Poison Resist +(21-30)%
  • ILvl 30
  • Magic Ring
  • Perfect Emerald
  • Antidote Potion

Output also has 1/2 chance of a suffix.

Rare items[edit]

Output Input
Rare item of same type
  • ILvl = [0.4*CLvl] + [0.4*input ILvl]
  • Rare item
  • 6 Perfect Skulls
Rare item of same type
  • ILvl = [0.66*CLvl] + [0.66*input ILvl]

When 6 Perfect Skulls are required, items which require 4x2 inventory space cannot be used as input.

Quest items[edit]

Output Input
Horadric Staff
Khalim's Will

Portal[edit]

Output Input
Secret Cow Level

This portal can only be opened in the Rogue Encampment of Act I after completing the current difficulty.

Socket rare item[edit]

Output Input
Rare item
  • Socketed (1)

If an item cannot have sockets, this will not add them: only rare helms, body armor, weapons (excluding throwing weapons) and shields can be socketed.

Upgrade gems[edit]

Output Input
Flawed gem of same type
  • 3 chipped gems of same type
Normal gem same type
  • 3 flawed gems of same type
Flawless gem of same type
  • 3 normal gems of same type
Perfect gem of same type
  • 3 flawless gems of same type