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See also: Unique wands
Unique wand Type QLvl Required
Dexterity Strength Level
Torch of Iro Wand 7 5
Maelstrom Yew Wand 19 14
Gravenspine Bone Wand 27 20
Ume's Lament Grim Wand 38 28

Torch of Iro[edit]

Torch of Iro (QLvl 7)
Wand (QLvl 2)
  • One-Hand Damage: 2 to 4 (3 average)
  • Durability: 15
  • Required Level: 5
  • Staff Class - Speed 0
  • +1 Necromancer Skill Levels
  • Adds 5-9 Fire Damage
  • 6% Life Stolen per hit
  • +10 Energy
  • Regenerate Mana 5%
  • +3 Light Radius
  • +50% Damage to Undead

Maelstrom[edit]

Maelstrom (QLvl 19)
Yew Wand (QLvl 12)
  • One-Hand Damage: 2 to 8 (5 average)
  • Durability: 15
  • Required Level: 14
  • Staff Class - Speed 10
  • 30% Faster Cast Rate
  • Adds 1-9 Lightning Damage
  • +(1-3) Terror (Necromancer Only)
  • +(1-3) Iron Maiden (Necromancer Only)
  • +(1-3) Corpse Explosion (Necromancer Only)
  • +(1-3) Amplify Damage (Necromancer Only)
  • +13 Mana
  • Lightning Resist +40%
  • +50% Damage to Undead

Gravenspine[edit]

Gravenspine (QLvl 27)
Bone Wand (QLvl 18)
  • One-Hand Damage: 3 to 7 (5 average)
  • Durability: 15
  • Required Level: 20
  • Staff Class - Speed -20
  • +2 Necromancer Skill Levels
  • Adds 4-8 Cold Damage (Cold Length 3 Seconds)
  • 5% Mana Stolen per hit
  • +10 Strength
  • +10 Dexterity
  • +(25-50) Mana
  • +50% Damage to Undead

Ume's Lament[edit]

Ume's Lament (QLvl 38)
Grim Wand (QLvl 26)
  • One-Hand Damage: 5 to 11 (8 average)
  • Durability: 15
  • Required Level: 28
  • Staff Class - Speed 0
  • +2 Necromancer Skill Levels
  • 20% Faster Cast Rate
  • +2 Decrepify (Necromancer Only)
  • +3 Terror (Necromancer Only)
  • Hit Causes Monster to Flee 50%
  • +40 Mana
  • +50% Damage to Undead