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Runes are small stones inscribed with runic characters which can be placed in any socket of an item to add bonuses to that item. The bonus(es) added can vary depending on whether a rune is placed in a socket in a weapon, helm and body armor, or shield:

Rune RLvl Weapon Helm and body armor Shield
El 11 +50 Attack Rating
+1 Light Radius
+15 Defense
+1 Light Radius
+15 Defense
+1 Light Radius
Eld 11 +75% Damage to Undead
+50 Attack Rating Against Undead
15% Slower Stamina Drain 7% Increased Chance of Blocking
Tir 13 +2 Mana After Each Kill +2 Mana After Each Kill +2 Mana After Each Kill
Nef 13 Knockback +30 Defense vs Missile +30 Defense vs Missile
Eth 15 -25% Target Defense Regenerate Mana 15% Regenerate Mana 15%
Ith 15 +9 Maximum Damage 15% Damage Taken Goes to Mana 15% Damage Taken Goes to Mana
Tal 17 75 Poison Damage Over 5 Seconds Poison Resist +30% Poison Resist +35%
Ral 19 5-30 Fire Damage Fire Resist +30% Fire Resist +35%
Ort 21 1-50 Lightning Damage Lightning Resist +30% Lightning Resist +35%
Thul 23 3-14 Cold Damage (3 Seconds) Cold Resist +30% Cold Resist +35%
Amn 25 7% Life Stolen per hit Attacker Takes Damage of 14 Attacker Takes Damage of 14
Sol 27 +9 Minimum Damage Damage Reduced by 7 Damage Reduced by 7
Shael 29 20 Increased Attack Speed 20 Faster Hit Recovery 20 Faster Block Rate
Dol 31 Hit Causes Monster to Flee 25% Replenish Life +7 Replenish Life +7
Hel - Requirements -20% Requirements -15% Requirements -15%
Io 35 +10 Vitality +10 Vitality +10 Vitality
Lum 37 +10 Energy +10 Energy +10 Energy
Ko 39 +10 Dexterity +10 Dexterity +10 Dexterity
Fal 41 +10 Strength +10 Strength +10 Strength
Lem 43 75% Extra Gold From Monsters 50% Extra Gold From Monsters 50% Extra Gold From Monsters
Pul 45 +75% Damage to Demons
+100 Attack Rating Against Demons
30% Enhanced Defense 30% Enhanced Defense
Um 47 25% Chance of Open Wounds All Resistances +15 All Resistances +22
Mal 49 Prevent Monster Heal Magic Damage Reduced by 7 Magic Damage Reduced by 7
Ist 51 30% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items 25% Better Chance of Getting Magic Items
Gul 53 20% Bonus to Attack Rating +5% Maximum Poison Resist +5% Maximum Poison Resist
Vex 55 7% Mana Stolen per hit +5% Maximum Fire Resist +5% Maximum Fire Resist
Ohm 57 50% Enhanced Damage +5% Maximum Cold Resist +5% Maximum Cold Resist
Lo 59 20% Deadly Strike +5% Maximum Lightning Resist +5% Maximum Lightning Resist
Sur 61 Hit Blinds Target +1 Increase Maximum Mana 5% +50 Mana
Ber 63 20% Chance of Crushing Blow Damage Reduced by 8% Damage Reduced by 8%
Jah 65 Ignore Target's Defense Increase Maximum Life 5% +50 Life
Cham 67 Freezes Target +3 Cannot be Frozen Cannot be Frozen
Zod 69 Indestructible Indestructible Indestructible

Once placed in a socket, a rune cannot be removed without destroying it. Runes can also be used in combination to make Rune Words, as well as being required to make crafted items and make or manipulate other items using the Horadric Cube (including upgrading lower runes to higher runes). They can normally only be dropped by monsters, and their required level normally reflects their rarity (becoming rarer as rlvl increases). Monsters spawned in games with more players are normally less likely to have no drop and thus more likely to drop items (including runes), but Better Chance of Getting Magic Items has no effect on the quantity or quality of runes dropped. Each rune fills one inventory space and they cannot be stacked.

The division between runes of low (El-Amn), medium (Sol-Um) and high (Mal-Zod) rarity is convenient rather than exact: for example, the Countess has a much higher chance of dropping runes than similar Unique or Super Unique monsters (up to an Ist Rune in Hell), while the reward for destroying Mephisto's Soulstone on the Hellforge is a much higher chance of a medium or high rune (1/11 chance each of a Mal Rune, Ist Rune or Gul Rune in Hell).

Runes cannot be bought from vendors in town unless another player sells them and at least one player remains in town afterwards to prevent the inventory being reset. If runes are sold to a vendor, they are displayed under the Misc tab of the inventory if there is sufficient space for them. Gold from selling runes to vendors in Hell is as follows:

Rune El Eld Tir Nef Eth Ith Tal Ral Ort Thul Amn
Gold 280 280 630 630 1,120 1,120 1,750 2,520 3,430 4,480 5,670
Rune Sol Shael Dol Hel Io Lum Ko Fal Lem Pul Um
Gold 7,000 8,470 10,080 857 13,720 15,750 17,920 20,230 22,680 25,270 28,000
Rune Mal Ist Gul Vex Ohm Lo Sur Ber Jah Cham Zod
Gold 30,870 33,792 35,000 35,000 35,000 35,000 35,000 35,000 35,000 35,000 35,000

However, selling runes (particularly those rare enough to sell for maximum 35,000 gold in Hell) is not recommended as they are not as plentiful as gold.

External link[edit]

  • Runes (The Arreat Summit)