From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Box artwork for Disney's Aladdin.
Box artwork for Disney's Aladdin.
Disney's Aladdin
Developer(s)Virgin Interactive, Walt Disney Computer Software
Publisher(s)Virgin Interactive, Sega, Ubi Soft Entertainment
Year released1993
System(s)Sega Genesis, Amiga, NES, Game Boy, Game Boy Color
SeriesDisney
Genre(s)Platform, action
ModesSingle player
Rating(s)VRC General AudiencesESRB Everyone
LinksDisney's Aladdin at PCGamingWikiDisney's Aladdin ChannelSearchSearch
For the SNES and GBA version, see Disney's Aladdin (Capcom). For the SMS and Game Gear version, see Disney's Aladdin (Sega).

Disney's Aladdin is a platform action game created by Virgin Interactive and Walt Disney Computer Software. The gameplay is a platformer at heart, centering around navigating obstacles, collecting items, and defeating enemies with either apples or a sword. Disney's own animators worked on the visuals, resulting in locations and characters that look just as they do in the film itself. Virgin used a special "Digicel" process to convert the animation cels into a form the Genesis could handle while still maintaining the visual fluidity.

The game's success on the Genesis led to it being ported to the Amiga, NES, Game Boy, Game Boy Color, and MS-DOS. There was also a bootleg arcade board released based on the Japanese Mega Drive version, as well as a Famicom bootleg with some gameplay differences. See the versions page for details of the different versions created.

The game's storyline follows the movie fairly closely, with the main change being Aladdin hunting for the scarab halves (in the movie they had just been found, but not by him). Some plot points are skipped over altogether, but the overall plot of Aladdin defeating Jafar remains.

Table of Contents

edit